LEADER 06083nam 22007335 450 001 9910299905603321 005 20251230061723.0 010 $a981-10-8612-5 024 7 $a10.1007/978-981-10-8612-0 035 $a(CKB)4100000002892703 035 $a(MiAaPQ)EBC5342013 035 $a(DE-He213)978-981-10-8612-0 035 $a(PPN)225551977 035 $a(EXLCZ)994100000002892703 100 $a20180313d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aProceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 $eKEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia /$fedited by Anitawati Mohd Lokman, Toshimasa Yamanaka, Pierre Lévy, Kuohsiang Chen, Shinichi Koyama 205 $a1st ed. 2018. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2018. 215 $a1 online resource (910 pages) 225 1 $aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v739 300 $aIncludes index. 311 08$a981-10-8611-7 327 $aPart 1: Kansei, Emotion, and Games -- chapter 1. A Fundamental Study of a Computer Player Giving Fun to the Opponent -Targeting Hanafuda, a Card Game in Japan -- chapter 2. Exploring the Critical Appeal of Mobility-Augmented Reality Games -- chapter 3. Interactive Games Effects on Children's Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections -- chapter 4. Kansei Engineering Approach in Designing Appealing Computer Animation Character -- chapter 5. The Content and Design of Art Museum On-line Learning Games for Children -- chapter 6. Understanding of User's Gameplay Behavior and Perception Styles in an Environment of Digital Gesture Based-Game -- Part 2: Kansei, Emotion and Computing -- chapter 7. A Smart Home Model Using Android Application -- chapter 8. A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce -- chapter 9. A System Analysis and Design for SMEs Product Presentation in Ecommerce Website Based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency) -- chapter 10. Accuracy of Geolocation Data of Taman Wetland Putrajaya -- chapter 11. Brand Name Decision AI System -- chapter 12. Development of Virtual Draping System by Augmented Reality -- chapter 12. Just in Mobile Augmented Reality Technology (JIMART) Application -- chapter 13. Virtual Agent Design Factors for the 21St Century Learners: A Kansei Approach -- Part 3: Kansei, Emotion and Wellbeing / Quality of Life -- chapter 14. Conceptualization of Happiness Index Model -- chapter 15. Factorization of Accomplishment Domain of PERMAI Model -- chapter 16. From PERMA to PERMAIg©: Happiness Instrument Development -- chapter 16. Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology -- chapter 17. Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement -- chapter 18. Modeling Factors and Importance of Happiness Using KJ Method -- chapter 19. Relationship Between Workers' GeneralHappiness and Emotional Components @ PERMAIg© -- chapter 20. Reliability of Happiness Index Model Questionnaire -- chapter 21. Visual Analytics of Happiness Index in Parallel Coordinate Graph -- Part 4: Kansei, Emotion and Design -- chapter 22. A Study for Application of Color Design in Product Design of Woodworking Machine Tooltitle. 330 $aThe proceedings gather a selection of refereed papers presented at the 7th International Conference on Kansei Engineering and Emotion Research 2018 (KEER 2018), which was held in Kuching, Malaysia from 19 to 22 March 2018. The contributions address the latest advances in and innovative applications of Kansei Engineering and Emotion Research. The subjects include: Kansei, Emotion and Games Kansei, Emotion and Computing Kansei, Emotion and Wellbeing / Quality of Life Kansei, Emotion and Design Kansei, Emotion and Health / Ergonomics Kansei, Emotion and Multidisciplinary Fields Kansei, Emotion and Culture Kansei, Emotion and Social computing Kansei, Emotion and Evaluation Kansei, Emotion and User Experience The book offers a valuable resource for all graduate students, experienced researchers and industrial practitioners interested in the fields of user experience/usability, engineering design, human factors, quality management, product development and design. 410 0$aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v739 606 $aEngineering design 606 $aIndustrial Management 606 $aCustomer relations$xManagement 606 $aManufactures 606 $aEmotions 606 $aCognitive psychology 606 $aEngineering Design 606 $aIndustrial Management 606 $aCustomer Relationship Management 606 $aMachines, Tools, Processes 606 $aEmotion 606 $aCognitive Psychology 615 0$aEngineering design. 615 0$aIndustrial Management. 615 0$aCustomer relations$xManagement. 615 0$aManufactures. 615 0$aEmotions. 615 0$aCognitive psychology. 615 14$aEngineering Design. 615 24$aIndustrial Management. 615 24$aCustomer Relationship Management. 615 24$aMachines, Tools, Processes. 615 24$aEmotion. 615 24$aCognitive Psychology. 676 $a620.82 702 $aLokman$b Anitawati Mohd$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aYamanaka$b Toshimasa$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aLe?vy$b Pierre$f1956-$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aChen$b Kuohsiang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKoyama$b Shinichi$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299905603321 996 $aProceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018$92513032 997 $aUNINA