LEADER 04220nam 22006615 450 001 9910299873503321 005 20200703231424.0 010 $a3-319-62212-9 024 7 $a10.1007/978-3-319-62212-5 035 $a(CKB)4340000000062808 035 $a(DE-He213)978-3-319-62212-5 035 $a(MiAaPQ)EBC6295742 035 $a(MiAaPQ)EBC5610913 035 $a(Au-PeEL)EBL5610913 035 $a(OCoLC)1079007551 035 $a(PPN)203669053 035 $a(EXLCZ)994340000000062808 100 $a20170705d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGesture Recognition $ePrinciples, Techniques and Applications /$fby Amit Konar, Sriparna Saha 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XVIII, 276 p. 99 illus., 73 illus. in color.) 225 1 $aStudies in Computational Intelligence,$x1860-949X ;$v724 311 $a3-319-62210-2 327 $aIntroduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index. 330 $aThis book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections. 410 0$aStudies in Computational Intelligence,$x1860-949X ;$v724 606 $aComputational intelligence 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aPattern recognition 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 615 0$aComputational intelligence. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 0$aPattern recognition. 615 14$aComputational Intelligence. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aPattern Recognition. 676 $a006.4 700 $aKonar$b Amit$4aut$4http://id.loc.gov/vocabulary/relators/aut$0542703 702 $aSaha$b Sriparna$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299873503321 996 $aGesture Recognition$92535453 997 $aUNINA