LEADER 03707nam 22006015 450 001 9910299751503321 005 20200630195915.0 010 $a1-4614-7251-2 024 7 $a10.1007/978-1-4614-7251-3 035 $a(CKB)2670000000428078 035 $a(EBL)1466604 035 $a(SSID)ssj0001009289 035 $a(PQKBManifestationID)11552307 035 $a(PQKBTitleCode)TC0001009289 035 $a(PQKBWorkID)10972699 035 $a(PQKB)10514209 035 $a(MiAaPQ)EBC1466604 035 $a(DE-He213)978-1-4614-7251-3 035 $a(PPN)172418968 035 $a(EXLCZ)992670000000428078 100 $a20130920d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSoft City Culture and Technology$b[electronic resource] $eThe Betaville Project /$fby Carl Skelton 205 $a1st ed. 2014. 210 1$aNew York, NY :$cSpringer New York :$cImprint: Springer,$d2014. 215 $a1 online resource (180 p.) 300 $aDescription based upon print version of record. 311 $a1-4614-7250-4 320 $aIncludes bibliographical references. 327 $aIntroduction -- Background: Waking Up In A New Soft City -- Strategy -- Development -- Deployments -- Software infrastructure -- Future Roadmaps -- Conclusion. 330 $aSoft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform. Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment? an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium", the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering. Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure. 606 $aElectrical engineering 606 $aMultimedia systems  606 $aSoftware engineering 606 $aCommunications Engineering, Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/T24035 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 615 0$aElectrical engineering. 615 0$aMultimedia systems . 615 0$aSoftware engineering. 615 14$aCommunications Engineering, Networks. 615 24$aMedia Design. 615 24$aSoftware Engineering. 676 $a711.40285 700 $aSkelton$b Carl$4aut$4http://id.loc.gov/vocabulary/relators/aut$0968453 906 $aBOOK 912 $a9910299751503321 996 $aSoft City Culture and Technology$92199649 997 $aUNINA