LEADER 03457nam 22006375 450 001 9910299724303321 005 20200629121431.0 010 $a3-642-45432-1 024 7 $a10.1007/978-3-642-45432-5 035 $a(CKB)3710000000085816 035 $a(DE-He213)978-3-642-45432-5 035 $a(SSID)ssj0001186953 035 $a(PQKBManifestationID)11651468 035 $a(PQKBTitleCode)TC0001186953 035 $a(PQKBWorkID)11242972 035 $a(PQKB)10546729 035 $a(MiAaPQ)EBC3092042 035 $a(PPN)176118241 035 $a(EXLCZ)993710000000085816 100 $a20140128d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTechnologies of Inclusive Well-Being $eSerious Games, Alternative Realities, and Play Therapy /$fedited by Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain 205 $a1st ed. 2014. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2014. 215 $a1 online resource (XIX, 360 p. 73 illus., 54 illus. in color.) 225 1 $aStudies in Computational Intelligence,$x1860-949X ;$v536 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-45431-3 320 $aIncludes bibliographical references. 327 $aPart 1: Technologies for Rehabilitation   --   Part 2: Technologies for Music Therapy and Expression   --   Part 3: Technologies for Well-Being   --   Part 4: Technologies for Education & Education for Rehabilitative Technologies   --   Part 5: Disruptive Innovation. 330 $aThis book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people?spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research?interdisciplinary initiative that are already profoundly impacting society.  . 410 0$aStudies in Computational Intelligence,$x1860-949X ;$v536 606 $aComputational intelligence 606 $aArtificial intelligence 606 $aBiomedical engineering 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aBiomedical Engineering and Bioengineering$3https://scigraph.springernature.com/ontologies/product-market-codes/T2700X 615 0$aComputational intelligence. 615 0$aArtificial intelligence. 615 0$aBiomedical engineering. 615 14$aComputational Intelligence. 615 24$aArtificial Intelligence. 615 24$aBiomedical Engineering and Bioengineering. 676 $a006.3 702 $aBrooks$b Anthony Lewis$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBrahnam$b Sheryl$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJain$b Lakhmi C$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299724303321 996 $aTechnologies of Inclusive Well-Being$92240985 997 $aUNINA