LEADER 03185oam 2200469 450 001 9910299711703321 005 20190911112729.0 010 $a981-4560-32-4 024 7 $a10.1007/978-981-4560-32-0 035 $a(OCoLC)865580520 035 $a(MiFhGG)GVRL6WDX 035 $a(EXLCZ)993710000000058451 100 $a20131023d2014 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 00$aSimulations, serious games and their applications /$fYiyu Cai, Sui Lin Goei, editors 205 $a1st ed. 2014. 210 1$aSingapore :$cSpringer,$d2014. 215 $a1 online resource (x, 258 pages) $cillustrations (some color) 225 1 $aGaming Media and Social Effects,$x2197-9685 300 $a"ISSN: 2197-9685." 311 $a981-4560-31-6 320 $aIncludes bibliographical references and index. 327 $aCollision Detection using Axis Aligned Bounding Boxes -- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy -- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on -- Integrating EEG modality in serious games for rehabilitation of mental patients -- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments -- Long Vehicle Turning -- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation -- The Use of Virtual Worlds and Serious Gaming in Education -- Serious Games for e-Health Care Services -- GF Engine - A Versatile Platform for Game Design and Development -- Virtual CNC Training -- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming -- Pink Dolphins - A Serious Simulation Game. 330 $aThis book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality. 410 0$aGaming media and social effects. 606 $aSimulation games 606 $aComputer simulation 615 0$aSimulation games. 615 0$aComputer simulation. 676 $a003.3 702 $aCai$b Yiyu 702 $aGoei$b Sui Lin 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910299711703321 996 $aSimulations, Serious Games and Their Applications$92169628 997 $aUNINA