LEADER 04257nam 22007095 450 001 9910299703303321 005 20200705013641.0 010 $a3-319-14645-9 024 7 $a10.1007/978-3-319-14645-4 035 $a(CKB)3710000000356801 035 $a(EBL)1974080 035 $a(SSID)ssj0001452092 035 $a(PQKBManifestationID)11889956 035 $a(PQKBTitleCode)TC0001452092 035 $a(PQKBWorkID)11479312 035 $a(PQKB)11471058 035 $a(DE-He213)978-3-319-14645-4 035 $a(MiAaPQ)EBC1974080 035 $z(PPN)258859032 035 $a(PPN)184499127 035 $a(EXLCZ)993710000000356801 100 $a20150211d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aFusion of Smart, Multimedia and Computer Gaming Technologies $eResearch, Systems and Perspectives /$fedited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (214 p.) 225 1 $aIntelligent Systems Reference Library,$x1868-4394 ;$v84 300 $aDescription based upon print version of record. 311 $a3-319-14644-0 320 $aIncludes bibliographical references. 327 $aAdvances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions. 330 $a  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  . 410 0$aIntelligent Systems Reference Library,$x1868-4394 ;$v84 606 $aComputational intelligence 606 $aArtificial intelligence 606 $aMultimedia systems  606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aComputational intelligence. 615 0$aArtificial intelligence. 615 0$aMultimedia systems . 615 14$aComputational Intelligence. 615 24$aArtificial Intelligence. 615 24$aMedia Design. 676 $a794.81526 702 $aSharma$b Dharmendra$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFavorskaya$b Margarita$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJain$b Lakhmi C$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHowlett$b Robert J$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299703303321 996 $aFusion of Smart, Multimedia and Computer Gaming Technologies$91465860 997 $aUNINA