LEADER 04574nam 22007815 450 001 9910299681903321 005 20251116140318.0 010 $a9789812873415 (ebook) 010 $a9789812873408 024 7 $a10.1007/978-981-287-341-5 035 $a(CKB)3710000000311914 035 $a(EBL)1966749 035 $a(OCoLC)897466532 035 $a(SSID)ssj0001408147 035 $a(PQKBManifestationID)11888727 035 $a(PQKBTitleCode)TC0001408147 035 $a(PQKBWorkID)11347750 035 $a(PQKB)11088223 035 $a(DE-He213)978-981-287-341-5 035 $a(MiAaPQ)EBC1966749 035 $a(PPN)183149882 035 $a(EXLCZ)993710000000311914 100 $a20141203d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aReady $ea Commodore 64 retrospective /$fRoberto Dillon 205 $a1st ed. 2015. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2015. 215 $a1 online resource (165 p.) 300 $aDescription based upon print version of record. 311 08$a981-287-340-6 320 $aIncludes bibliographical references and index. 327 $aComputers for the masses, not the classes -- The Commodore 64 and its Architecture -- Ready -- Games, Games and more Games! -- Rise of the Game Engines -- Windows and Icons -- BBS: The Internet can wait -- Verba volant, Scripta manent -- Today and Tomorrow. 330 $aHow did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable ? among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching the C64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk. 606 $aComputational intelligence 606 $aComputers 606 $aUser interfaces (Computer systems) 606 $aComputer science?Mathematics 606 $aComputer science$xMathematics 606 $aEducation?Data processing 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aHistory of Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24024 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMathematical Applications in Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/M13110 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aComputational intelligence. 615 0$aComputers. 615 0$aUser interfaces (Computer systems) 615 0$aComputer science?Mathematics. 615 0$aComputer science$xMathematics. 615 0$aEducation?Data processing. 615 14$aComputational Intelligence. 615 24$aHistory of Computing. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aMathematical Applications in Computer Science. 615 24$aComputers and Education. 676 $a004.0151 676 $a004.09 676 $a005.437 676 $a006.3 700 $aDillon$b Roberto$4aut$4http://id.loc.gov/vocabulary/relators/aut$0720898 906 $aBOOK 912 $a9910299681903321 996 $aReady$91412923 997 $aUNINA