LEADER 06072nam 22008295 450 001 9910299664603321 005 20200706132737.0 010 $a1-4939-2026-X 024 7 $a10.1007/978-1-4939-2026-6 035 $a(CKB)3710000000280930 035 $a(EBL)1965025 035 $a(OCoLC)895661060 035 $a(SSID)ssj0001386258 035 $a(PQKBManifestationID)11759666 035 $a(PQKBTitleCode)TC0001386258 035 $a(PQKBWorkID)11374229 035 $a(PQKB)10784022 035 $a(DE-He213)978-1-4939-2026-6 035 $a(MiAaPQ)EBC1965025 035 $a(PPN)183089200 035 $a(EXLCZ)993710000000280930 100 $a20141114d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNovel 3D Media Technologies /$fedited by Ahmet Kondoz, Tasos Dagiuklas 205 $a1st ed. 2015. 210 1$aNew York, NY :$cSpringer New York :$cImprint: Springer,$d2015. 215 $a1 online resource (254 p.) 300 $aDescription based upon print version of record. 311 $a1-4939-2025-1 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aIntroduction -- Novel approaches to Immersive Media: from enlarged field-of-view to multi-sensorial experiences -- 3D Video Representation and Coding -- Full Parallax 3D Video Content Compression -- 3D Holoscopic Video Representation and Coding Technology -- Visual Attention Modelling in a 3D Context -- Dynamic cloud resource migration for efficient 3D video processing in mobile computing environments -- Cooperative Strategies for End-to-End Energy Saving and QoS Control -- Real-Time 3D QoE Evaluation of Novel 3D Media -- Visual discomfort in 3DTV: Definitions, causes, measurement, and modeling -- 3D Sound Reproduction by Wave Field Synthesis -- Utilizing social interaction information for efficient 3D immersive overlay communications. 330 $aThis book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user?s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media. 606 $aSignal processing 606 $aImage processing 606 $aSpeech processing systems 606 $aLasers 606 $aPhotonics 606 $aComputer communication systems 606 $aComputer graphics 606 $aComputer system failures 606 $aSignal, Image and Speech Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/T24051 606 $aOptics, Lasers, Photonics, Optical Devices$3https://scigraph.springernature.com/ontologies/product-market-codes/P31030 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aSystem Performance and Evaluation$3https://scigraph.springernature.com/ontologies/product-market-codes/I13049 615 0$aSignal processing. 615 0$aImage processing. 615 0$aSpeech processing systems. 615 0$aLasers. 615 0$aPhotonics. 615 0$aComputer communication systems. 615 0$aComputer graphics. 615 0$aComputer system failures. 615 14$aSignal, Image and Speech Processing. 615 24$aOptics, Lasers, Photonics, Optical Devices. 615 24$aComputer Communication Networks. 615 24$aComputer Graphics. 615 24$aSystem Performance and Evaluation. 676 $a004.24 676 $a004.6 676 $a006.6 676 $a620 702 $aKondoz$b Ahmet$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDagiuklas$b Tasos$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299664603321 996 $aNovel 3D Media Technologies$91465845 997 $aUNINA