LEADER 03469nam 22005295 450 001 9910299561603321 005 20200630102735.0 010 $a3-319-70751-5 024 7 $a10.1007/978-3-319-70751-8 035 $a(CKB)4100000001041912 035 $a(DE-He213)978-3-319-70751-8 035 $a(MiAaPQ)EBC5150669 035 $z(PPN)258861827 035 $a(PPN)221249168 035 $a(EXLCZ)994100000001041912 100 $a20171117d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aContinuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches $eA New Innovative Proposal to FIFA & UEFA /$fby Ranjit Biswas 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XXI, 68 p. 18 illus.) 225 1 $aSpringerBriefs in Computational Intelligence,$x2625-3704 311 $a3-319-70750-7 320 $aIncludes bibliographical references. 330 $aThis book presents a proposal for a new soft computing innovative method called by ?CFE? forevaluation of the football matches of FIFA(IFAB) and UEFA to compute the true ?Winner?.  It is a research work in the area of ?Football Science?, being proposed to FIFA (IFAB) and UEFA, Zurich, Switzerland for consideration to replace the existing obsolete and weak rules of football matches of 90 minutes to declare the final ?Winner?.  In CFE, the final decision about any football match of 90 minutes is obtained ?by computation?, by execution of a software called by ?CFE-software? with the real time input values directly from the field on a number of highly significant parameters, some of them being continuous variables. The result of m-n goals at the end of 90 minutes play in a football match is just one of the many parameters for the computation of the ?Winner? in our proposed CFE method. The evaluation is mainly based upon the application of Fuzzy Logic, ?Fuzzy Pocket Machine?, fast Computer Server, good Communication system from playing-field to the server (as used in Cricket matches)  and the CFE-software at the server. The Referees need not be experts in fuzzy set theory; they can be easily trained within just 30 minutes of demonstration on : how to use the ?fuzzy pocket machine? for giving real time inputs to the database at the server. 410 0$aSpringerBriefs in Computational Intelligence,$x2625-3704 606 $aComputational intelligence 606 $aArtificial intelligence 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aComputational intelligence. 615 0$aArtificial intelligence. 615 14$aComputational Intelligence. 615 24$aArtificial Intelligence. 676 $a796.332 700 $aBiswas$b Ranjit$4aut$4http://id.loc.gov/vocabulary/relators/aut$0761900 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299561603321 996 $aContinuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches$92524114 997 $aUNINA