LEADER 03851nam 22005895 450 001 9910299459703321 005 20200706010959.0 010 $a3-319-73374-5 024 7 $a10.1007/978-3-319-73374-6 035 $a(CKB)4100000004974906 035 $a(MiAaPQ)EBC5438622 035 $a(DE-He213)978-3-319-73374-6 035 $a(PPN)229495095 035 $a(EXLCZ)994100000004974906 100 $a20180627d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies /$fedited by Michael Filimowicz, Veronika Tzankova 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (283 pages) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 $a3-319-73373-7 327 $aAutoethnography in Human-Computer Interaction: Theory and Practice -- Empathy-based Design Approaches -- Influencing and Measuring Behaviours in Crowd-sources Activities -- Psychometrics -- A Holistic Approach to Measuring User Engagement -- Problematic Envisioning, a Speculative Primer -- From Speculative Design to Speculative Practices -- Design Research: methodological innovation through messiness -- Designing! mart! Objects in the Realm of 3rd Wave HCI -- Performative Interaction -- Somaesthetics. 330 $aThis is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. Where the earliest HCI work has been strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use, today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowdsourcing, psychometrics, user engagement, speculative design, somatics, embodied cognition, peripheral practices and transdisciplinarity. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aGraphic design 606 $aScience 606 $aTechnical education 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInteraction Design$3https://scigraph.springernature.com/ontologies/product-market-codes/K19030 606 $aScience, multidisciplinary$3https://scigraph.springernature.com/ontologies/product-market-codes/A12000 606 $aEngineering/Technology Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O43000 615 0$aUser interfaces (Computer systems). 615 0$aGraphic design. 615 0$aScience. 615 0$aTechnical education. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aInteraction Design. 615 24$aScience, multidisciplinary. 615 24$aEngineering/Technology Education. 676 $a004.019 702 $aFilimowicz$b Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTzankova$b Veronika$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299459703321 996 $aNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies$92214270 997 $aUNINA