LEADER 04379nam 22006015 450 001 9910299439203321 005 20200702142341.0 010 $a3-319-00008-X 024 7 $a10.1007/978-3-319-00008-4 035 $a(CKB)3710000000277635 035 $a(EBL)1968218 035 $a(OCoLC)898228076 035 $a(SSID)ssj0001386139 035 $a(PQKBManifestationID)11883473 035 $a(PQKBTitleCode)TC0001386139 035 $a(PQKBWorkID)11374338 035 $a(PQKB)10087054 035 $a(DE-He213)978-3-319-00008-4 035 $a(MiAaPQ)EBC1968218 035 $a(PPN)183097769 035 $a(EXLCZ)993710000000277635 100 $a20141108d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAgent-based Modeling and Simulation in Archaeology /$fedited by Gabriel Wurzer, Kerstin Kowarik, Hans Reschreiter 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (276 p.) 225 1 $aAdvances in Geographic Information Science,$x1867-2434 300 $aDescription based upon print version of record. 311 $a3-319-00007-1 320 $aIncludes bibliographical references at the end of each chapters. 327 $aIntroduction -- Explaining the past with ABM: on modeling philosophy -- Modeling archaeology: origins of the artificial Anasazi Project and beyond -- Agent-based simulation in archaeology: a characterization -- Reproducibility -- Geosimulation: modeling spatial processes -- Large simulations and small societies: high performance computing for archaeological simulations -- Mining with agents: modeling prehistoric mining and prehistoric economy -- Modeling settlement rank-size fluctuations -- Understanding the iron age economy: sustainability of agricultural practices under stable population growth -- Simulating Patagonian territoriality in prehistory: space, frontiers and networks among hunter-gatherers -- How did sugarscape become a whole society model?. 330 $aGabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design. Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human ? environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology. Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology. 410 0$aAdvances in Geographic Information Science,$x1867-2434 606 $aGeographic information systems 606 $aGeographical Information Systems/Cartography$3https://scigraph.springernature.com/ontologies/product-market-codes/J13000 615 0$aGeographic information systems. 615 14$aGeographical Information Systems/Cartography. 676 $a930.10285 702 $aWurzer$b Gabriel$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKowarik$b Kerstin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aReschreiter$b Hans$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299439203321 996 $aAgent-based Modeling and Simulation in Archaeology$92498449 997 $aUNINA