LEADER 03863nam 22006255 450 001 9910299348803321 005 20230509094617.0 010 $a3-319-68213-X 024 7 $a10.1007/978-3-319-68213-6 035 $a(CKB)4100000005323273 035 $a(DE-He213)978-3-319-68213-6 035 $a(MiAaPQ)EBC5471948 035 $a(PPN)229503020 035 $a(EXLCZ)994100000005323273 100 $a20180720d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFunology 2 $eFrom Usability to Enjoyment /$fedited by Mark Blythe, Andrew Monk 205 $a2nd ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XVIII, 561 p. 152 illus., 105 illus. in color.) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 $a3-319-68212-1 327 $aIntroduction -- Playing with Provocations -- Sketching the Polyphonic Design Space of Theme Parks -- What is Pleasure? -- Games Are Just a Bit of Fun -- Designing for Joyful Movement -- Reorienting Geolocation Data through Mischievous Design -- Improv for Designers -- The Thing and I (Spring of '17 Remix) -- From Evaluation to Crits and Conversation -- The Un(Enjoyable) Experience of Online Dating -- Playful Research Fiction: A Fictional Conference -- Slow, Unaware Things Beyond Interaction. . 330 $aHow should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aGraphic design 606 $aEducational psychology 606 $aEducation?Psychology 606 $aTechnology 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInteraction Design$3https://scigraph.springernature.com/ontologies/product-market-codes/K19030 606 $aEducational Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/O39000 606 $aApplied Science, multidisciplinary$3https://scigraph.springernature.com/ontologies/product-market-codes/A13000 615 0$aUser interfaces (Computer systems). 615 0$aGraphic design. 615 0$aEducational psychology. 615 0$aEducation?Psychology. 615 0$aTechnology. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aInteraction Design. 615 24$aEducational Psychology. 615 24$aApplied Science, multidisciplinary. 676 $a005.437 676 $a4.019 702 $aBlythe$b Mark$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMonk$b Andrew$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299348803321 996 $aFunology 2$92077950 997 $aUNINA