LEADER 05575nam 22007815 450 001 9910299281003321 005 20240927094545.0 010 $a3-319-69932-6 024 7 $a10.1007/978-3-319-69932-5 035 $a(CKB)4100000002485338 035 $a(MiAaPQ)EBC5311243 035 $a(DE-He213)978-3-319-69932-5 035 $a(PPN)224639021 035 $a(EXLCZ)994100000002485338 100 $a20180223d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aAugmented Reality Art $eFrom an Emerging Technology to a Novel Creative Medium /$fedited by Vladimir Geroimenko 205 $a2nd ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (384 pages) $ccolor illustrations, photographs 225 1 $aSpringer Series on Cultural Computing,$x2195-9056 311 $a3-319-69931-8 320 $aIncludes bibliographical references at the end of each chapters. 327 $aPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art?s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . 330 $aThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. 410 0$aSpringer Series on Cultural Computing,$x2195-9056 606 $aUser interfaces (Computer systems) 606 $aArts 606 $aMultimedia systems  606 $aApplication software 606 $aComputers and civilization 606 $aComputer graphics 606 $aRealitat augmentada$2thub 606 $aArt per ordinador$2thub 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aArts$3https://scigraph.springernature.com/ontologies/product-market-codes/416000 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 608 $aLlibres electrònics$2thub 615 0$aUser interfaces (Computer systems). 615 0$aArts. 615 0$aMultimedia systems . 615 0$aApplication software. 615 0$aComputers and civilization. 615 0$aComputer graphics. 615 7$aRealitat augmentada 615 7$aArt per ordinador 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aArts. 615 24$aMedia Design. 615 24$aComputer Appl. in Arts and Humanities. 615 24$aComputers and Society. 615 24$aComputer Graphics. 676 $a006.8 702 $aGeroimenko$b Vladimir$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299281003321 996 $aAugmented Reality Art$92845112 997 $aUNINA