LEADER 04616nam 22007335 450 001 9910299276703321 005 20200703121610.0 010 $a3-319-75931-0 024 7 $a10.1007/978-3-319-75931-9 035 $a(CKB)4100000002485501 035 $a(DE-He213)978-3-319-75931-9 035 $a(MiAaPQ)EBC6294818 035 $a(MiAaPQ)EBC5576623 035 $a(Au-PeEL)EBL5576623 035 $a(OCoLC)1023626214 035 $a(PPN)224636332 035 $a(EXLCZ)994100000002485501 100 $a20180214d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Games $e6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /$fedited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XII, 191 p. 52 illus.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v818 311 $a3-319-75930-2 320 $aIncludes bibliographical references and index. 327 $aAtari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions. 330 $aThis book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame. 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v818 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aComputer organization 606 $aComputer science?Mathematics 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aComputer Systems Organization and Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13006 606 $aMathematics of Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I17001 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aComputer organization. 615 0$aComputer science?Mathematics. 615 14$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer Systems Organization and Communication Networks. 615 24$aMathematics of Computing. 676 $a794.8 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSaffidine$b Abdallah$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299276703321 996 $aComputer Games$92105492 997 $aUNINA