LEADER 03960nam 22006375 450 001 9910299276403321 005 20200705022611.0 010 $a3-319-75256-1 024 7 $a10.1007/978-3-319-75256-3 035 $a(CKB)4100000002485488 035 $a(MiAaPQ)EBC5309364 035 $a(DE-He213)978-3-319-75256-3 035 $z(PPN)258861835 035 $a(PPN)224638769 035 $a(EXLCZ)994100000002485488 100 $a20180221d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aLocation-Based Mobile Games $eDesign Perspectives /$fby Davide Spallazzo, Ilaria Mariani 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (108 pages) $cillustrations (some color) 225 1 $aPoliMI SpringerBriefs,$x2282-2577 311 $a3-319-75255-3 320 $aIncludes bibliographical references at the end of each chapters. 330 $aThis book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs? intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers? choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers? awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed. 410 0$aPoliMI SpringerBriefs,$x2282-2577 606 $aComputer games?Programming 606 $aUser interfaces (Computer systems) 606 $aComputational intelligence 606 $aMultimedia systems  606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aComputer games?Programming. 615 0$aUser interfaces (Computer systems). 615 0$aComputational intelligence. 615 0$aMultimedia systems . 615 14$aGame Development. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputational Intelligence. 615 24$aMedia Design. 676 $a004.167 700 $aSpallazzo$b Davide$4aut$4http://id.loc.gov/vocabulary/relators/aut$0993470 702 $aMariani$b Ilaria$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299276403321 996 $aLocation-Based Mobile Games$92274731 997 $aUNINA