LEADER 03754nam 22006015 450 001 9910299267903321 005 20230810193630.0 010 $a3-319-77953-2 024 7 $a10.1007/978-3-319-77953-9 035 $a(CKB)4100000004243829 035 $a(MiAaPQ)EBC5405561 035 $a(DE-He213)978-3-319-77953-9 035 $a(PPN)227402634 035 $a(EXLCZ)994100000004243829 100 $a20180529d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesigning Immersive Video Games Using 3DUI Technologies $eImproving the Gamer's User Experience /$fby Arun K. Kulshreshth, Joseph J. LaViola Jr 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (121 pages) 225 1 $aHuman?Computer Interaction Series,$x2524-4477 311 $a3-319-77952-4 327 $aIntroduction -- 3D User Interface (3DUI) Technologies -- Games and 3DUI Technologies -- Outline of the Book -- Stereoscopic 3D Parameters -- Head Tracking for Video Games -- Gestural Menus for Games -- Dynamic Stereoscopic 3D Parameters -- Simultaneous Usage of Several 3DUI Technologies -- Discussion and Future Work. 330 $aA 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games. 410 0$aHuman?Computer Interaction Series,$x2524-4477 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer graphics 606 $aComputer games$xProgramming 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Graphics 606 $aGame Development 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer graphics. 615 0$aComputer games$xProgramming. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aGame Development. 676 $a794.81536 700 $aKulshreshth$b Arun K$4aut$4http://id.loc.gov/vocabulary/relators/aut$0859925 702 $aLaViola Jr$b Joseph J$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299267903321 996 $aDesigning Immersive Video Games Using 3DUI Technologies$91918845 997 $aUNINA