LEADER 03849nam 22006135 450 001 9910299238503321 005 20200706080342.0 010 $a3-319-15985-2 024 7 $a10.1007/978-3-319-15985-0 035 $a(CKB)3710000000422092 035 $a(EBL)2096955 035 $a(SSID)ssj0001524914 035 $a(PQKBManifestationID)11858832 035 $a(PQKBTitleCode)TC0001524914 035 $a(PQKBWorkID)11486604 035 $a(PQKB)10317033 035 $a(DE-He213)978-3-319-15985-0 035 $a(MiAaPQ)EBC2096955 035 $a(PPN)241271886 035 $a(EXLCZ)993710000000422092 100 $a20150604d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGame User Experience Evaluation /$fedited by Regina Bernhaupt 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (286 p.) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 300 $aDescription based upon print version of record. 311 $a3-319-15984-4 320 $aIncludes bibliographical references at the end of each chapters. 327 $aUser Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development and User Experience -- Assessing the Core Elements of the Gaming Experience -- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games -- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts -- Telemetry-Based Game Evaluation -- User Experience Design for Inexperienced Gamers: GAP ? Game Approachability Principles -- A Heuristic Framework for Evaluating User Experience in Games -- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation. 330 $aEvaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aComputer graphics 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aUser interfaces (Computer systems). 615 0$aComputer graphics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 676 $a004.019 702 $aBernhaupt$b Regina$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299238503321 996 $aGame User Experience Evaluation$92517187 997 $aUNINA