LEADER 04326nam 22006855 450 001 9910299238103321 005 20230110144601.0 010 $a3-319-10190-0 024 7 $a10.1007/978-3-319-10190-3 035 $a(CKB)3710000000434367 035 $a(EBL)2094060 035 $a(SSID)ssj0001524944 035 $a(PQKBManifestationID)11895305 035 $a(PQKBTitleCode)TC0001524944 035 $a(PQKBWorkID)11484857 035 $a(PQKB)11237901 035 $a(DE-He213)978-3-319-10190-3 035 $a(MiAaPQ)EBC2094060 035 $a(PPN)186394527 035 $a(EXLCZ)993710000000434367 100 $a20150618d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aImmersed in Media $etelepresence theory, measurement & technology /$fedited by Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (338 p.) 300 $aDescription based upon print version of record. 311 $a3-319-10189-7 320 $aIncludes bibliographical references at the end of each chapters. 327 $aLighting a Path While Immersed in Presence: A Wayward Introduction -- Defining Presence -- Presence: Form, Content and Consciousness -- Affect, Availability and Presence -- Intention, Action, Self and Other: An Evolutionary Model of Presence -- An Action Based Approach to Presence -- Spatial Presence Theory: State of the Art and Challenges Ahead -- Ways to Measure Presence: Review and Future Directions -- An Integrative Approach to Presence and Self-Motion Perception Research -- Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments -- Collaboration in Immersive and Non-Immersive Virtual Environments -- Presence-Inducing Media for Mental Health Applications. 330 $aHighlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of ?being there? inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour. 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aOptical data processing 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aOptical data processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Applications. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a004 676 $a005.437 676 $a006.6 676 $a4.019 702 $aLombard$b Matthew$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBiocca$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFreeman$b Jonathan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIJsselsteijn$b Wijnand$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchaevitz$b Rachel J$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299238103321 996 $aImmersed in Media$92518644 997 $aUNINA