LEADER 04137nam 22006015 450 001 9910299232703321 005 20200705031803.0 010 $a3-319-18836-4 024 7 $a10.1007/978-3-319-18836-2 035 $a(CKB)3710000000416852 035 $a(SSID)ssj0001500968 035 $a(PQKBManifestationID)11878167 035 $a(PQKBTitleCode)TC0001500968 035 $a(PQKBWorkID)11523028 035 $a(PQKB)11210074 035 $a(DE-He213)978-3-319-18836-2 035 $a(MiAaPQ)EBC6303838 035 $a(MiAaPQ)EBC5587328 035 $a(Au-PeEL)EBL5587328 035 $a(OCoLC)910512081 035 $a(PPN)186031270 035 $a(EXLCZ)993710000000416852 100 $a20150523d2015 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aArts and Technology $eFourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers /$fedited by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (XVIII, 153 p. 52 illus.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v145 300 $aIncludes Index. 311 $a3-319-18835-6 327 $aKeynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google?s Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of ?We? Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children?s Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See. 330 $aThis book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v145 606 $aApplication software 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 615 0$aApplication software. 615 14$aComputer Appl. in Arts and Humanities. 676 $a006.6 702 $aBrooks$b Anthony Lewis$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAyiter$b Elif$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aYazicigil$b Onur$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910299232703321 996 $aArts and Technology$92500271 997 $aUNINA