LEADER 03838nam 22006375 450 001 9910299162003321 005 20200705044854.0 010 $a3-319-91349-2 024 7 $a10.1007/978-3-319-91349-0 035 $a(CKB)4100000006674642 035 $a(MiAaPQ)EBC5525864 035 $a(DE-He213)978-3-319-91349-0 035 $a(PPN)230539564 035 $a(EXLCZ)994100000006674642 100 $a20180924d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBiomechanical Biofeedback Systems and Applications /$fby Anton Kos, Anton Umek 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (192 pages) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 $a3-319-91348-4 327 $aIntroduction -- Biomechanical Biofeedback -- Biofeedback System -- Biofeedback System Architectures -- Biofeedback Systems in Sport -- Technologies for Biofeedback Systems in Sport -- Applications -- Conclusion, Trends, Outlooks, Future Work. . 330 $aThis book deals with the topic of biomechanical biofeedback systems and applications that are primarily aimed at motor learning in sports and rehabilitation. It gives a comprehensive tutorial of the concepts, architectures, operation, and exemplary applications of biomechanical biofeedback systems. A special section is dedicated to various constraints in designing biomechanical biofeedback systems. The book also describes the technologies needed for the adequate operation of biofeedback systems, such as motion tracking, communication, processing, and sensor technologies. In regard to technologies, the emphasis is on the assurance of the requirements of the real-time system operation. The application focus is on the usage in sport and rehabilitation, particularly in the field of accelerated motor learning and injury prevention. We include several examples of operational (real-time) biofeedback applications in golf, skiing, and swimming. The book is in the first place intended for the professional audience, researchers, and scientists in the fields connected to the topics of this book. 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aElectrical engineering 606 $aSports sciences 606 $aSignal processing 606 $aImage processing 606 $aSpeech processing systems 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aCommunications Engineering, Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/T24035 606 $aSport Science $3https://scigraph.springernature.com/ontologies/product-market-codes/L29010 606 $aSignal, Image and Speech Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/T24051 615 0$aUser interfaces (Computer systems) 615 0$aElectrical engineering. 615 0$aSports sciences. 615 0$aSignal processing. 615 0$aImage processing. 615 0$aSpeech processing systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aCommunications Engineering, Networks. 615 24$aSport Science . 615 24$aSignal, Image and Speech Processing. 676 $a571.7 700 $aKos$b Anton$4aut$4http://id.loc.gov/vocabulary/relators/aut$0995789 702 $aUmek$b Anton$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910299162003321 996 $aBiomechanical Biofeedback Systems and Applications$92281743 997 $aUNINA