LEADER 03360nam 22006255 450 001 9910299059003321 005 20200701231319.0 010 $a3-319-05428-7 024 7 $a10.1007/978-3-319-05428-5 035 $a(CKB)3710000000095014 035 $a(DE-He213)978-3-319-05428-5 035 $a(SSID)ssj0001186521 035 $a(PQKBManifestationID)11644319 035 $a(PQKBTitleCode)TC0001186521 035 $a(PQKBWorkID)11240406 035 $a(PQKB)11732374 035 $a(MiAaPQ)EBC3091904 035 $a(PPN)177825820 035 $a(EXLCZ)993710000000095014 100 $a20140331d2014 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Games $eWorkshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /$fedited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XI, 133 p. 24 illus.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v408 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-05427-9 327 $aChess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing. 330 $aThis book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v408 606 $aArtificial intelligence 606 $aPersonal computers 606 $aComputers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 615 0$aArtificial intelligence. 615 0$aPersonal computers. 615 0$aComputers. 615 14$aArtificial Intelligence. 615 24$aPersonal Computing. 615 24$aTheory of Computation. 676 $a006.3 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIida$b Hiroyuki$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299059003321 996 $aComputer Games$92105492 997 $aUNINA