LEADER 03994nam 22006975 450 001 9910298992703321 005 20200630004739.0 010 $a3-319-14923-7 024 7 $a10.1007/978-3-319-14923-3 035 $a(CKB)3710000000325065 035 $a(SSID)ssj0001408024 035 $a(PQKBManifestationID)11933646 035 $a(PQKBTitleCode)TC0001408024 035 $a(PQKBWorkID)11339715 035 $a(PQKB)10254840 035 $a(DE-He213)978-3-319-14923-3 035 $a(MiAaPQ)EBC6307056 035 $a(MiAaPQ)EBC5587253 035 $a(Au-PeEL)EBL5587253 035 $a(OCoLC)898475538 035 $a(PPN)183153804 035 $a(EXLCZ)993710000000325065 100 $a20141213d2014 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputer Games $eThird Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers /$fedited by Tristan Cazenave, Mark H.M. Winands, Yngvi Björnsson 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XII, 165 p. 54 illus.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v504 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-14922-9 327 $aMinimizing simple and cumulative regret in Monte-Carlo tree search -- on robustness of CMAB algorithms -- Experimental approach -- Job-level algorithms for "Connect6" opening position analysis -- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions -- Monte-Carlo tree search for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game -- On the complexity of general game playing -- Efficient grounding of game descriptions with tabling -- SHPE: HTN planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue systems and stories through behavior composition. 330 $aThis book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion. 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v504 606 $aArtificial intelligence 606 $aPersonal computers 606 $aComputers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 615 0$aArtificial intelligence. 615 0$aPersonal computers. 615 0$aComputers. 615 14$aArtificial Intelligence. 615 24$aPersonal Computing. 615 24$aTheory of Computation. 676 $a004 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBjörnsson$b Yngvi$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910298992703321 996 $aComputer Games$92105492 997 $aUNINA