LEADER 02817oam 2200457 450 001 9910298990703321 005 20190911103511.0 010 $a1-4471-5397-9 024 7 $a10.1007/978-1-4471-5397-9 035 $a(OCoLC)864745846 035 $a(MiFhGG)GVRL6WPV 035 $a(EXLCZ)992670000000427703 100 $a20130705d2014 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aExperience with technology $edynamics of user experience with mobile media devices /$fAli al-Azzawi 205 $a1st ed. 2014. 210 1$aLondon :$cSpringer,$d2014. 215 $a1 online resource (xv, 142 pages) $cillustrations (some color) 225 1 $aSpringerBriefs in Computer Science,$x2191-5768 300 $a"ISSN: 2191-5768." 311 $a1-4471-5396-0 320 $aIncludes bibliographical references. 327 $aForeword by David Frohlich and Margaret Wilson -- Preface -- Introduction -- Theories of Experience -- Measuring Experience -- Construct Dynamics: Interaction -- Construct Dynamics: Consumption -- ICE: A Model of Experience with Technology -- Conclusions -- Appendices. 330 $aWith a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people?s experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people?s experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research. 410 0$aSpringerBriefs in computer science. 606 $aHuman-computer interaction 606 $aMobile computing 615 0$aHuman-computer interaction. 615 0$aMobile computing. 676 $a005.437 700 $aal-Azzawi$b Ali$4aut$4http://id.loc.gov/vocabulary/relators/aut$0995787 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910298990703321 996 $aExperience with Technology$92281738 997 $aUNINA