LEADER 04583nam 22007095 450 001 9910298973303321 005 20230810133746.0 010 $a1-4471-6476-8 024 7 $a10.1007/978-1-4471-6476-0 035 $a(CKB)3710000000212051 035 $a(DE-He213)978-1-4471-6476-0 035 $a(SSID)ssj0001295517 035 $a(PQKBManifestationID)11848340 035 $a(PQKBTitleCode)TC0001295517 035 $a(PQKBWorkID)11343110 035 $a(PQKB)11443507 035 $a(MiAaPQ)EBC6312041 035 $a(MiAaPQ)EBC5587768 035 $a(Au-PeEL)EBL5587768 035 $a(OCoLC)885337785 035 $a(PPN)179927221 035 $a(EXLCZ)993710000000212051 100 $a20140723d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGuide to Teaching Puzzle-based Learning /$fby Edwin F. Meyer III, Nickolas Falkner, Raja Sooriamurthi, Zbigniew Michalewicz 205 $a1st ed. 2014. 210 1$aLondon :$cSpringer London :$cImprint: Springer,$d2014. 215 $a1 online resource (XVI, 345 p. 117 illus., 19 illus. in color.) 225 1 $aUndergraduate Topics in Computer Science,$x2197-1781 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-4471-6475-X 327 $aPart I: Motivation and Teaching -- Motivation -- Getting Started -- Icebreakers -- Effective Teaching Approaches -- Part II: Tools, Tips and Strategies -- Understand the Problem -- Reasoning: Logic and Reasoning Backwards -- Pattern Recognition -- Enumerate and Eliminate -- Simplify! -- Perform a Gedanken: ?What If?? and ?So What?? -- Simulation and Optimization -- Part III: Challenges -- Probabilistic Reasoning -- Logical Reasoning -- Geometric Reasoning -- Grand Challenges -- Summary -- List of Puzzles. 330 $aPuzzle-based Learning is a foundational approach to develop the critical thinking skills and mental stamina essential for solving real-world problems. This Guide to Teaching Puzzle-based Learning provides invaluable insights drawn from the authors? extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes, based on results from classes taught in many different countries. Topics and features: Suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems Discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and various warm-up activities Presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies Examines the issues involved in framing a problem, and reviews a range of problem-solving strategies Contains tips for teachers and notes on common student pitfalls throughout the text Provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles This unique textbook/guide will be of great interest to instructors on all levels who wish to experiment with the Puzzle-based Learning approach. This approach has been successfully applied in universities, high schools, professional organizations and leading companies. 410 0$aUndergraduate Topics in Computer Science,$x2197-1781 606 $aEducation$xData processing 606 $aScience$xStudy and teaching 606 $aTeachers$xTraining of 606 $aComputers and Education 606 $aScience Education 606 $aTeaching and Teacher Education 615 0$aEducation$xData processing. 615 0$aScience$xStudy and teaching. 615 0$aTeachers$xTraining of. 615 14$aComputers and Education. 615 24$aScience Education. 615 24$aTeaching and Teacher Education. 676 $a370.1524 700 $aMeyer III$b Edwin F$4aut$4http://id.loc.gov/vocabulary/relators/aut$0987267 702 $aFalkner$b Nickolas$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aSooriamurthi$b Raja$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aMichalewicz$b Zbigniew$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910298973303321 996 $aGuide to Teaching Puzzle-based Learning$92256442 997 $aUNINA