LEADER 04470nam 22006855 450 001 9910298967303321 005 20200630034708.0 010 $a3-319-08189-6 024 7 $a10.1007/978-3-319-08189-2 035 $a(CKB)3710000000143876 035 $a(SSID)ssj0001274318 035 $a(PQKBManifestationID)11746080 035 $a(PQKBTitleCode)TC0001274318 035 $a(PQKBWorkID)11325225 035 $a(PQKB)11139021 035 $a(DE-He213)978-3-319-08189-2 035 $a(MiAaPQ)EBC3101120 035 $a(PPN)179767909 035 $a(EXLCZ)993710000000143876 100 $a20140620d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aIntelligent Technologies for Interactive Entertainment $e6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /$fedited by Dennis Reidsma 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XVIII, 153 p. 50 illus.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v136 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-08188-8 327 $aA research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement -- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning -- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms -- Choreographing Digital Water for Interactive Water Performance -- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems -- Perception and manipulation of game control -- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking -- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor -- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour -- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design -- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century. 330 $aThis book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition, and models of engagement and play. The special session papers address the topic of humor in intelligent environments. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v136 606 $aMultimedia systems  606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aApplication software 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aMultimedia systems . 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aApplication software. 615 14$aMedia Design. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer Applications. 676 $a006.7 702 $aReidsma$b Dennis$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910298967303321 996 $aIntelligent Technologies for Interactive Entertainment$92084186 997 $aUNINA