LEADER 00814nam0 2200277 450 001 9910257859703321 005 20180627090532.0 010 $a978-88-548-6215-9 100 $a20180226d2013----km y0itay50 ba 101 0 $aita 102 $aIT 105 $a 001yy 200 1 $aDue millenni dedicati al fascino dell'orchidea$fGioele Porrini, Salvatore Roberto Pilu 210 $aRoma$cAracne$d2013 215 $a162 p.$d24 cm 225 1 $aA07 676 $a584.72$v23$zita 700 1$aPorrini,$bGioele$0749582 701 1$aPilu,$bSalvatore Roberto$0749583 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a9910257859703321 952 $a60 584.72 PORG 2013$b310/2017$fFAGBC 959 $aFAGBC 996 $aDue millenni dedicati al fascino dell'orchidea$91508980 997 $aUNINA LEADER 07230nam 2200649Ia 450 001 9910438099003321 005 20200520144314.0 010 $a1-4302-4513-1 024 7 $a10.1007/978-1-4302-4513-1 035 $a(CKB)2670000000343899 035 $a(EBL)1317191 035 $a(OCoLC)833573838 035 $a(SSID)ssj0000887009 035 $a(PQKBManifestationID)11530302 035 $a(PQKBTitleCode)TC0000887009 035 $a(PQKBWorkID)10839493 035 $a(PQKB)11302379 035 $a(DE-He213)978-1-4302-4513-1 035 $a(MiAaPQ)EBC1317191 035 $a(PPN)170486591 035 $a(EXLCZ)992670000000343899 100 $a20130219d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aBeginning iOS 6 development $eexploring the iOS SDK /$fDavid Mark ... [et al.] 205 $a1st ed. 2013. 210 $aNew York $cApress $cDistributed to the book trade worldwide by Springer Science+Business Media New York$dc2013 215 $a1 online resource (748 p.) 300 $aIncludes index. 311 $a1-4302-4512-3 327 $a""Title Page""; ""Copyright Page""; ""Dedication Page""; ""Contents at a Glance""; ""Table of Contents""; ""About the Authors""; ""About the Technical Reviewers""; ""Chapter 1 Welcome to the Jungle""; ""What This Book Is""; ""What You Need""; ""Developer Options""; ""What You Need to Know""; ""Whata???s Different About Coding for iOS?""; ""Only One Active Application""; ""Only One Window""; ""Limited Access""; ""Limited Response Time""; ""Limited Screen Size""; ""Limited System Resources""; ""No Garbage Collection, buta???""; ""Some New Stuff""; ""A Different Approach"" 327 $a""Whata???s in This Book""""Whata???s New in This Update?""; ""Are You Ready?""; ""Chapter 2 Appeasing the Tiki Gods""; ""Setting Up Your Project in Xcode""; ""The Xcode Workspace Window""; ""The Toolbar""; ""The Navigator View""; ""The Jump Bar""; ""The Utility Pane""; ""Interface Builder""; ""New Compiler and Debugger""; ""A Closer Look at Our Project""; ""Introducing Xcodea???s Interface Builder""; ""Whata???s in the Nib File?""; ""The Library""; ""Adding a Label to the View""; ""Changing Attributes""; ""Some iPhone Polish-Finishing Touches""; ""Bring It on Home"" 327 $a""Chapter 3 Handling Basic Interaction""""The Model-View-Controller Paradigm""; ""Creating Our Project""; ""Looking at the View Controller""; ""Understanding Outlets and Actions""; ""Outlets""; ""Actions""; ""Cleaning Up the View Controller""; ""Designing the User Interface""; ""Adding the Buttons and Action Method""; ""Adding the Label and Outlet""; ""Writing the Action Method""; ""Trying It Out""; ""Adding some style""; ""Looking at the Application Delegate""; ""Bring It on Home""; ""Chapter 4 More User Interface Fun""; ""A Screen Full of Controls""; ""Active, Static, and Passive Controls"" 327 $a""Creating the Application""""Implementing the Image View and Text Fields""; ""Adding the Image View""; ""Resizing the Image View""; ""Setting View Attributes""; ""The Mode Attribute""; ""Tag""; ""Interaction Checkboxes""; ""The Alpha Value""; ""Background""; ""Drawing Checkboxes""; ""Stretching""; ""Adding the Text Fields""; ""Text Field Inspector Settings""; ""Setting the Attributes for the Second Text Field""; ""Creating and Connecting Outlets""; ""Closing the Keyboard""; ""Closing the Keyboard When Done Is Tapped""; ""Touching the Background to Close the Keyboard"" 327 $a""Adding the Slider and Label""""Adding Top Constraints""; ""Creating and Connecting the Actions and Outlets""; ""Implementing the Action Method""; ""Implementing the Switches, Button, and Segmented Control""; ""Adding Two Labeled Switches""; ""Connecting and Creating Outlets and Actions""; ""Implementing the Switch Actions""; ""Adding the Button""; ""Connecting and Creating the Button Outlets and Actions""; ""Implementing the Segmented Control Action""; ""Implementing the Action Sheet and Alert""; ""Conforming to the Action Sheet Delegate Method""; ""Showing the Action Sheet"" 327 $a""Spiffing Up the Button"" 330 $aThe team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.  There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you?ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you?ll learn how to save your data using the iPhone file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! You?ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You?ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style. 606 $aApplication software$xDevelopment 606 $aiPhone (Smartphone)$xProgramming 606 $aiPad (Computer)$xProgramming 606 $aiPod touch (Digital music player)$xProgramming 615 0$aApplication software$xDevelopment. 615 0$aiPhone (Smartphone)$xProgramming. 615 0$aiPad (Computer)$xProgramming. 615 0$aiPod touch (Digital music player)$xProgramming. 676 $a005.26 701 $aMark$b Dave$021671 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910438099003321 996 $aBeginning iOS 6 development$94198945 997 $aUNINA