LEADER 03298nam 22006615 450 001 9910255359703321 005 20230810191157.0 010 $a9783319532462 010 $a3319532464 024 7 $a10.1007/978-3-319-53246-2 035 $a(CKB)3710000001140745 035 $a(DE-He213)978-3-319-53246-2 035 $a(MiAaPQ)EBC4836572 035 $a(Perlego)3497748 035 $a(EXLCZ)993710000001140745 100 $a20170404d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Wealth of Virtual Nations $eVideogame Currencies /$fby Adam Crowley 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2017. 215 $a1 online resource (IX, 110 p.) 311 08$a9783319532455 311 08$a3319532456 320 $aIncludes bibliographical references and index. 327 $aChapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations. 330 $aThis book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age - in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry. . 606 $aCommunication 606 $aTechnology$xSociological aspects 606 $aEconomics 606 $aCulture 606 $aPopular culture 606 $aEthnology$zAmerica 606 $aMedia and Communication 606 $aScience, Technology and Society 606 $aCultural Economics 606 $aPopular Culture 606 $aAmerican Culture 615 0$aCommunication. 615 0$aTechnology$xSociological aspects. 615 0$aEconomics. 615 0$aCulture. 615 0$aPopular culture. 615 0$aEthnology 615 14$aMedia and Communication. 615 24$aScience, Technology and Society. 615 24$aCultural Economics. 615 24$aPopular Culture. 615 24$aAmerican Culture. 676 $a302.23 700 $aCrowley$b Adam$4aut$4http://id.loc.gov/vocabulary/relators/aut$0988765 906 $aBOOK 912 $a9910255359703321 996 $aThe Wealth of Virtual Nations$92260843 997 $aUNINA