LEADER 07390nam 22008895 450 001 9910255011603321 005 20200704020823.0 010 $a3-319-24560-0 024 7 $a10.1007/978-3-319-24560-7 035 $a(CKB)3710000000484571 035 $a(EBL)4068154 035 $a(SSID)ssj0001584717 035 $a(PQKBManifestationID)16263938 035 $a(PQKBTitleCode)TC0001584717 035 $a(PQKBWorkID)14864033 035 $a(PQKB)10081251 035 $a(DE-He213)978-3-319-24560-7 035 $a(MiAaPQ)EBC4068154 035 $a(PPN)190525223 035 $a(EXLCZ)993710000000484571 100 $a20151001d2016 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) /$fedited by Paul Chung, Andrea Soltoggio, Christian W. Dawson, Qinggang Meng, Matthew Pain 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (264 p.) 225 1 $aAdvances in Intelligent Systems and Computing,$x2194-5357 ;$v392 300 $aDescription based upon print version of record. 311 $a3-319-24558-9 320 $aIncludes bibliographical references and index. 327 $aPreface; Programme Committee; External Reviewers; Invited Keynote Speakers; Contents; Part I Image Processing in Sport; 1 Non-Invasive Performance Measurement in Combat Sports; 1 Introduction; 2 Methods; 2.2 Athlete Detection; 2.3 Tracking and Occlusion Handling; 2.4 Athletes Movement Analysis; 3 Results; 4 Conclusions; 5 Acknowledgments; References; 2 Comparison between Marker-less Kinect-based and Conventional 2D Motion Analysis System on Vertical Jump Kinematic Properties Measured from Sagittal View; 1 Introduction; 2 Method; 2.1 Subject; 2.2 Instrumentation 327 $a2.3 Data collection and processing3 Results and Discussion; 4 Conclusion; Acknowledgment; References; 3 Test of ball speed in table tennis based on monocular camera; 1 Introduction; 2 Methods; 2.1 Participants; 2.2 Testing method of ball speed; 2.3 Experiment; 3 Results; 3.1 General features of striking speed of top female players; 3.2 Comparison of ball speed of forehand loop-drive in the Two to One practice; 3.3 Comparison of ball speed of backhand loop-drive in the Two to One practice; 3.4 Comparison of ball speed in forehand loop-drive against backspin practice 327 $a3.5 Comparison of ball speeds in forehand moving loop-drive practice4 Conclusion; References; 4 Table tennis and computer vision: a monocular event classifier; 1 Introduction; 2 The proposed classifier; 2.1 Event states; 2.2 Event motion thresholds; 3 Classification results; 4 Conclusion; References; 5 3D reconstruction of ball trajectory from a single camera in the ball game; 1 Introduction; 2 Methods; 2.1 Camera Calibration; 2.2 3D reconstruction of ball trajectory; 2.3 Our improvement; 3 Experiment; 4 Conclusion; Acknowledgement; References; Part II It System for Sport 327 $a6 Towards a Management Theory for the Introduction of IT Innovations in Top Level Sports1 Problem; 2 Theoretical concepts; 2.1 Product and innovation life cycle theory; 2.2 Innovation management theory; 2.3 Customer Relationship Management Theory; 3 Examples of Best Practice; 4 Conclusions; 5 References; 7 Information Systems for Top Level Football; 1 Introduction; 2 Problem definition; 3 Concept for software modelling; 3.1 Complex performance diagnostics (CPD); 3.2 Software selection; 3.3 Data collection; 4 Software modelling; 4.1 Status quo at the youth academies; 4.2 Software development 327 $a4.3 Developing analyses4.4 User interface (UI); 5 Conclusions; References; 8 Frame by frame playback on the Internet video; 1 Where the problem is?; 2 Why the Internet videos can't perform frame-by-frame?; 3 The purpose of the article; 4 The implementation of frame-by-frame on Smart-method; 5 Applications of Smart-method; 5.1 For Sports video browsing; 5.2 Implementation of thumbnail; 5.3 Implementation for Editing; 5.4 The possibility for Sports analysis; References; Part III Ai in Sport; 9 Computational system for strategy design and match simulation in team sports; 1 Introduction 327 $a2 Methods 330 $aThis book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics: Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport,  Neural Cognitive Training,  IT Systems for Sport, Sensing Technologies and Image Processing. 410 0$aAdvances in Intelligent Systems and Computing,$x2194-5357 ;$v392 606 $aArtificial intelligence 606 $aBiomedical engineering 606 $aComputational intelligence 606 $aSports medicine 606 $aBiophysics 606 $aBiological physics 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aBiomedical Engineering and Bioengineering$3https://scigraph.springernature.com/ontologies/product-market-codes/T2700X 606 $aComputational Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/T11014 606 $aSports Medicine$3https://scigraph.springernature.com/ontologies/product-market-codes/H58005 606 $aBiological and Medical Physics, Biophysics$3https://scigraph.springernature.com/ontologies/product-market-codes/P27008 615 0$aArtificial intelligence. 615 0$aBiomedical engineering. 615 0$aComputational intelligence. 615 0$aSports medicine. 615 0$aBiophysics. 615 0$aBiological physics. 615 14$aArtificial Intelligence. 615 24$aBiomedical Engineering and Bioengineering. 615 24$aComputational Intelligence. 615 24$aSports Medicine. 615 24$aBiological and Medical Physics, Biophysics. 676 $a613.71 702 $aChung$b Paul$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSoltoggio$b Andrea$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDawson$b Christian W$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMeng$b Qinggang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPain$b Matthew$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910255011603321 996 $aProceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)$92089748 997 $aUNINA