LEADER 04823nam 22006135 450 001 9910255007503321 005 20200705130819.0 010 $a3-319-40612-4 024 7 $a10.1007/978-3-319-40612-1 035 $a(CKB)3710000000837811 035 $a(DE-He213)978-3-319-40612-1 035 $a(MiAaPQ)EBC6314206 035 $a(MiAaPQ)EBC5576843 035 $a(Au-PeEL)EBL5576843 035 $a(OCoLC)958069675 035 $a(PPN)19480674X 035 $a(EXLCZ)993710000000837811 100 $a20160825d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSerious Games $eFoundations, Concepts and Practice /$fedited by Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XVI, 421 p. 129 illus., 128 illus. in color.) 311 $a3-319-40611-6 327 $a1 Introduction -- 2 Contributing Disciplines -- 3 Design of Serious Games -- 4 Authoring Processes and Tools -- 5 Content and Content Production -- 6 Game Engines -- 7 Personalization and Adaptation -- 8 Multiplayer Serious Games -- 9 Player Experience -- 10 Performance Assessment in Serious Games -- 11 Serious Games ? Economic and Legal Issues -- 12 Serious Games Application Examples -- About the Authors -- Index. 330 $aThis textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as ?Introduction to Serious Games?, ?Entertainment Technology?, ?Serious Game Design?, ?Game-based Learning?, and ?Applications of Serious Games?. 606 $aMultimedia information systems 606 $aPersonal computers 606 $aSpecial purpose computers 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 615 0$aMultimedia information systems. 615 0$aPersonal computers. 615 0$aSpecial purpose computers. 615 14$aMultimedia Information Systems. 615 24$aPersonal Computing. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a794.8 702 $aDörner$b Ralf$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aEffelsberg$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWiemeyer$b Josef$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910255007503321 996 $aSerious Games$92025239 997 $aUNINA