LEADER 04044nam 22006975 450 001 9910254995303321 005 20200702093509.0 010 $a3-319-39402-9 024 7 $a10.1007/978-3-319-39402-2 035 $a(CKB)3710000000718316 035 $a(DE-He213)978-3-319-39402-2 035 $a(MiAaPQ)EBC6281527 035 $a(MiAaPQ)EBC5586799 035 $a(Au-PeEL)EBL5586799 035 $a(OCoLC)949881006 035 $a(PPN)194077624 035 $a(EXLCZ)993710000000718316 100 $a20160511d2016 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Games $eFourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers /$fedited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XII, 179 p. 51 illus.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v614 311 $a3-319-39401-0 330 $aThis book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search. 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v614 606 $aArtificial intelligence 606 $aPersonal computers 606 $aComputer science?Mathematics 606 $aComputers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aMathematics of Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I17001 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 615 0$aArtificial intelligence. 615 0$aPersonal computers. 615 0$aComputer science?Mathematics. 615 0$aComputers. 615 14$aArtificial Intelligence. 615 24$aPersonal Computing. 615 24$aMathematics of Computing. 615 24$aTheory of Computation. 676 $a794.8 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aEdelkamp$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchiffel$b Stephan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aThielscher$b Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTogelius$b Julian$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254995303321 996 $aComputer Games$92105492 997 $aUNINA