LEADER 05465nam 22008415 450 001 9910254982103321 005 20200706160202.0 010 $a3-319-29060-6 024 7 $a10.1007/978-3-319-29060-7 035 $a(CKB)3710000000627495 035 $a(SSID)ssj0001656823 035 $a(PQKBManifestationID)16437466 035 $a(PQKBTitleCode)TC0001656823 035 $a(PQKBWorkID)14989547 035 $a(PQKB)10055819 035 $a(DE-He213)978-3-319-29060-7 035 $a(MiAaPQ)EBC6286107 035 $a(MiAaPQ)EBC5588811 035 $a(Au-PeEL)EBL5588811 035 $a(OCoLC)1066179089 035 $a(PPN)192772961 035 $a(EXLCZ)993710000000627495 100 $a20160330d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games, Interaction, and Simulation $e5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers /$fedited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (VIII, 139 p. 24 illus.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v161 300 $aIncludes index. 311 $a3-319-29059-2 327 $aApplying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem. 330 $aThis volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v161 606 $aEducation?Data processing 606 $aComputer simulation 606 $aOptical data processing 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aEducation?Data processing. 615 0$aComputer simulation. 615 0$aOptical data processing. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aComputers and Education. 615 24$aSimulation and Modeling. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a371.337 702 $aVaz de Carvalho$b Carlos$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aEscudeiro$b Paula$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCoelho$b António$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254982103321 996 $aSerious Games, Interaction, and Simulation$92256422 997 $aUNINA