LEADER 04388nam 22005895 450 001 9910254897303321 005 20230126215608.0 010 $a3-319-32963-4 024 7 $a10.1007/978-3-319-32963-5 035 $a(CKB)3710000000837610 035 $a(DE-He213)978-3-319-32963-5 035 $a(MiAaPQ)EBC6314677 035 $a(MiAaPQ)EBC5588826 035 $a(Au-PeEL)EBL5588826 035 $a(OCoLC)959934079 035 $a(EXLCZ)993710000000837610 100 $a20160810d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aStrategy and Game Theory $ePractice Exercises with Answers /$fby Felix Munoz-Garcia, Daniel Toro-Gonzalez 205 $a1st ed. 2016. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2016. 215 $a1 online resource (XII, 345 p. 259 illus., 156 illus. in color.) 225 1 $aSpringer Texts in Business and Economics,$x2192-4333 300 $aIncludes Index. 311 $a3-319-32962-6 327 $aChapter 1: Dominance Solvable Games -- Chapter 2: Pure Strategy Nash equilibrium and Simultaneous move games with complete information -- Chapter 3: Mixed Strategies, Strictly competitive games, and Correlated Equilibria -- Chapter 4: Sequential-move games with complete information -- Chapter 5: Applications to Industrial Organization -- Chapter 6: Repeated Games and Correlated Equilibria -- Chapter 7: Simultaneous?move games with Incomplete Information -- Chapter 8: Auctions -- Chapter 9: Perfect Bayesian Equilibrium and Signaling games -- Chapter 10: More advanced signaling games. 330 $aThis textbook presents worked-out exercises on game theory with detailed step-by-step explanations. While most textbooks on game theory focus on theoretical results, this book focuses on providing practical examples in which students can learn to systematically apply theoretical solution concepts to different fields of economics and business. The text initially presents games that are required in most courses at the undergraduate level and gradually advances to more challenging games appropriate for masters level courses. The first six chapters cover complete-information games, separately analyzing simultaneous-move and sequential-move games, with applications in industrial economics, law, and regulation. Subsequent chapters dedicate special attention to incomplete information games, such as signaling games, cheap talk games, and equilibrium refinements, emphasizing common steps and including graphical illustrations to focus students? attention on the most relevant payoff comparisons at each point of the analysis. In addition, exercises are ranked according to their difficulty, with a letter (A-C) next to the exercise number. This allows students to pace their studies and instructors to structure their classes accordingly. By providing detailed worked-out examples, this text gives students at various levels the tools they need to apply the tenets of game theory in many fields of business and economics. This text is appropriate for introductory-to-intermediate courses in game theory at the upper undergraduate and master?s level. . 410 0$aSpringer Texts in Business and Economics,$x2192-4333 606 $aGame theory 606 $aEconomics$xPsychological aspects 606 $aGame Theory$3https://scigraph.springernature.com/ontologies/product-market-codes/W29020 606 $aGame Theory, Economics, Social and Behav. Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/M13011 606 $aBehavioral/Experimental Economics$3https://scigraph.springernature.com/ontologies/product-market-codes/W54000 615 0$aGame theory. 615 0$aEconomics$xPsychological aspects. 615 14$aGame Theory. 615 24$aGame Theory, Economics, Social and Behav. Sciences. 615 24$aBehavioral/Experimental Economics. 676 $a519.3 700 $aMunoz-Garcia$b Felix$4aut$4http://id.loc.gov/vocabulary/relators/aut$0918917 702 $aToro-Gonzalez$b Daniel$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254897303321 996 $aStrategy and Game Theory$92060922 997 $aUNINA