LEADER 03476nam 22005895 450 001 9910254857803321 005 20200703143953.0 010 $a9781484223109 010 $a1484223101 024 7 $a10.1007/978-1-4842-2310-9 035 $a(CKB)3710000001388216 035 $a(DE-He213)978-1-4842-2310-9 035 $a(MiAaPQ)EBC4866072 035 $a(iGPub)SPNA0048391 035 $a(CaSebORM)9781484223109 035 $a(PPN)201475030 035 $a(OCoLC)1076490696 035 $a(OCoLC)on1076490696 035 $a(EXLCZ)993710000001388216 100 $a20170525d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Swift Games Development for iOS $eDevelop 2D and 3D games Using Apple's SceneKit and SpriteKit /$fby James Goodwill, Wesley Matlock 205 $a2nd ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XXI, 208 p. 106 illus., 75 illus. in color.) 300 $aPrevious edition published: 2015. 311 08$a9781484223093 311 08$a1484223098 320 $aIncludes bibliographical references and index. 327 $aPART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. 330 $aGame apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you?ll learn Discover what?s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. 606 $aApple computers 606 $aSoftware engineering 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aSoftware Engineering/Programming and Operating Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I14002 615 0$aApple computers. 615 0$aSoftware engineering. 615 14$aApple and iOS. 615 24$aSoftware Engineering/Programming and Operating Systems. 676 $a004.167 700 $aGoodwill$b James$4aut$4http://id.loc.gov/vocabulary/relators/aut$0861743 702 $aMatlock$b Wesley$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254857803321 996 $aBeginning Swift Games Development for iOS$91923074 997 $aUNINA