LEADER 03732nam 22006735 450 001 9910254856103321 005 20200704201659.0 010 $a9781484227848 010 $a1484227840 024 7 $a10.1007/978-1-4842-2784-8 035 $a(CKB)3710000001387666 035 $a(DE-He213)978-1-4842-2784-8 035 $a(MiAaPQ)EBC4862579 035 $a(CaSebORM)9781484227848 035 $a(PPN)20147512X 035 $a(OCoLC)1062728175 035 $a(OCoLC)on1062728175 035 $a(EXLCZ)993710000001387666 100 $a20170519d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame Development with Construct 2 $eFrom Design to Realization /$fby LEE STEMKOSKI, Evan Leider 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XXI, 240 p. 219 illus. in color.) 300 $aIncludes index. 311 08$a9781484227831 311 08$a1484227832 327 $aChapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. 330 $aDesign and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. 517 3 $aGame development with Construct two 606 $aComputer games?Programming 606 $aComputer programming 606 $aProgramming languages (Electronic computers) 606 $aComputer graphics 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 0$aProgramming languages (Electronic computers) 615 0$aComputer graphics. 615 14$aGame Development. 615 24$aProgramming Techniques. 615 24$aProgramming Languages, Compilers, Interpreters. 615 24$aComputer Graphics. 676 $a794.81536 700 $aSTEMKOSKI$b LEE$4aut$4http://id.loc.gov/vocabulary/relators/aut$0856558 702 $aLeider$b Evan$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254856103321 996 $aGame Development with Construct 2$91912879 997 $aUNINA