LEADER 01512nam 2200457 450 001 9910164019703321 005 20160521140048.0 010 $a1-61429-432-1 035 $a(CKB)3710000001056342 035 $a(MiAaPQ)EBC4803401 035 $a(EXLCZ)993710000001056342 100 $a20170306h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aOrnament of precious liberation /$ftranslated by Ken Holmes ; edited by Thupten Jinpa ; foreword by His Holiness the Karmapa 210 1$aSomerville, Massachusetts :$cWisdom,$d2017. 210 4$dİ2017 215 $a1 online resource (378 pages) 311 $a1-61429-417-8 320 $aIncludes bibliographical references and index. 606 $aBodhisattva stages (Mahayana Buddhism)$vEarly works to 1800 606 $aReligious life$xMahayana Buddhism$vEarly works to 1800 606 $aMahayana Buddhism$xDoctrines$vEarly works to 1800 615 0$aBodhisattva stages (Mahayana Buddhism) 615 0$aReligious life$xMahayana Buddhism 615 0$aMahayana Buddhism$xDoctrines 676 $a294.3/42 700 $aSgam-po-pa$f1079-1153,$0652233 702 $aHolmes$b Ken 702 $aThupten Jinpa 712 02$aHis Holiness the Karmapa, 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910164019703321 996 $aOrnament of precious liberation$92886858 997 $aUNINA LEADER 05007nam 22004695 450 001 9910254855903321 005 20200704094727.0 010 $a1-4842-0973-7 024 7 $a10.1007/978-1-4842-0973-8 035 $a(CKB)4100000001041236 035 $a(DE-He213)978-1-4842-0973-8 035 $a(MiAaPQ)EBC5148726 035 $a(PPN)221255400 035 $a(EXLCZ)994100000001041236 100 $a20171114d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPro Java 9 Games Development$b[electronic resource] $eLeveraging the JavaFX APIs /$fby Wallace Jackson 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XXVIII, 633 p. 474 illus. in color.) 300 $aIncludes index. 311 $a1-4842-0974-5 327 $a1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans. 330 $aUse Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you?ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You?ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: ? Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 ? Integrate new media assets, such as digital imagery and digital audio ? Integrate the new JavaFX 9 multimedia engine API ? Create an interactive 3D board game, modeled, textured, and animated using JavaFX  ? Optimize game assets for distribution, and learn how to use the Java 9 module system. 606 $aComputer games?Programming 606 $aJava (Computer program language) 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aJava$3https://scigraph.springernature.com/ontologies/product-market-codes/I29070 615 0$aComputer games?Programming. 615 0$aJava (Computer program language) 615 14$aGame Development. 615 24$aJava. 676 $a794.81526 700 $aJackson$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0709868 906 $aBOOK 912 $a9910254855903321 996 $aPro Java 9 Games Development$92169043 997 $aUNINA