LEADER 01243nam--2200409---450- 001 990002177730203316 005 20051114134931.0 035 $a000217773 035 $aUSA01000217773 035 $a(ALEPH)000217773USA01 035 $a000217773 100 $a20041116d2004----km-y0itay0103----ba 101 $aita 102 $aIT 105 $ay|||z|||001yy 200 1 $aAdolescenti criminali$edalla valutazione alla cura$fLino Rossi 210 $aRoma$cCarocci$d2004 215 $a283 p.$d22 cm 225 2 $aUniversità$v587 410 0$12001$aUniversità$v587 606 0 $aDelinquenza minorile 606 0 $aAdolescenti disadattati 676 $a364.36 700 1$aROSSI,$bLino <1958- >$074792 801 0$aIT$bsalbc$gISBD 912 $a990002177730203316 951 $aII.5. 5062(VI ps B 1194)$b179751 L.M.$cVI ps B$d00126400 959 $aBK 969 $aUMA 979 $aSIAV2$b10$c20041116$lUSA01$h1208 979 $aPATRY$b90$c20050224$lUSA01$h0932 979 $aPECORARO$b90$c20050928$lUSA01$h1357 979 $aPECORARO$b90$c20050928$lUSA01$h1400 979 $aPECORARO$b90$c20050928$lUSA01$h1401 979 $aCOPAT2$b90$c20051114$lUSA01$h1349 996 $aAdolescenti criminali$91033713 997 $aUNISA LEADER 03192nam 22005055 450 001 9910254855803321 005 20200701215426.0 010 $a9781484210970 010 $a1484210972 024 7 $a10.1007/978-1-4842-1097-0 035 $a(CKB)4340000000062395 035 $a(MiAaPQ)EBC4898823 035 $a(DE-He213)978-1-4842-1097-0 035 $a(CaSebORM)9781484210970 035 $a(PPN)203671791 035 $a(OCoLC)1076490713 035 $a(OCoLC)on1076490713 035 $a(EXLCZ)994340000000062395 100 $a20170704d2017 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 14$aThe Advanced Game Developer's Toolkit $eCreate Amazing Web-based Games with JavaScript and HTML5 /$fby Rex van der Spuy 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (185 pages) $cillustrations (some color) 311 08$a9781484210987 311 08$a1484210980 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $a1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. 330 $aMaster the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You?ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you?re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. 606 $aComputer games?Programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 615 0$aComputer games?Programming. 615 14$aGame Development. 676 $a794.81526 700 $avan der Spuy$b Rex$4aut$4http://id.loc.gov/vocabulary/relators/aut$0895320 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254855803321 996 $aThe Advanced Game Developer's Toolkit$92093318 997 $aUNINA