LEADER 01600nas 2200505- 450 001 996463152703316 005 20221104213017.0 035 $a(OCoLC)1233067231 035 $a(CKB)4930000000040005 035 $a(CONSER)--2022224234 035 $a(DE-599)ZDB2904113-2 035 $a(EXLCZ)994930000000040005 100 $a20170828a20159999 --- b 101 0 $arum 135 $aurmn||||||||| 181 $csti$2rdacontent 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aAnuarul Muzeului Nat?ional al Literaturii Romāne las?i 210 1$aIas?i :$cEditura Muzeelor Literare,$d2015- 215 $a1 online resource 311 $a2066-7469 517 1 $aYearbook of the las?i National Museum of Romanian Literature 531 0 $aAnu. Muz. Natl. Lit. Rom. Ias?i 606 $aMuseum techniques$zRomania$vPeriodicals 606 $aCivilization$2fast$3(OCoLC)fst00862898 606 $aMuseum techniques$2fast$3(OCoLC)fst01030114 607 $aRomania$xCivilization$vPeriodicals 607 $aRomania$xHistory$vPeriodicals 607 $aRomania$2fast 608 $aHistory.$2fast 608 $aPeriodicals.$2fast 615 0$aMuseum techniques 615 7$aCivilization. 615 7$aMuseum techniques. 676 $a060 676 $a300 676 $a850 686 $aOST$qDE-12$2fid 712 02$aMuzeul Nat?ional al Literaturii Romāne Ias?i, 906 $aJOURNAL 912 $a996463152703316 996 $aAnuarul Muzeului Nat?ional al Literaturii Roma?ne las?i$92814220 997 $aUNISA LEADER 03916nam 22005655 450 001 9910254853803321 005 20200705114827.0 010 $a9781484230725 010 $a1484230728 024 7 $a10.1007/978-1-4842-3072-5 035 $a(CKB)4100000000882583 035 $a(DE-He213)978-1-4842-3072-5 035 $a(MiAaPQ)EBC5114173 035 $a(CaSebORM)9781484230725 035 $a(PPN)220128774 035 $a(OCoLC)1077473910 035 $a(OCoLC)on1077473910 035 $a(EXLCZ)994100000000882583 100 $a20171026d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning iPhone Development with Swift 4 $eExploring the iOS SDK /$fby Molly K. Maskrey 205 $a4th ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XXI, 552 p. 348 illus., 341 illus. in color.) 300 $aIncludes index. 311 08$a9781484230718 311 08$a148423071X 320 $aIncludes bibliographical references. 327 $aChapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift. 330 $aLearn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs.  Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you?ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you?re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. 606 $aApple computers 606 $aComputer programming 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aApple computers. 615 0$aComputer programming. 615 14$aApple and iOS. 615 24$aProgramming Techniques. 676 $a004.167 700 $aMaskrey$b Molly K$4aut$4http://id.loc.gov/vocabulary/relators/aut$0859268 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254853803321 996 $aBeginning iPhone Development with Swift 4$91917788 997 $aUNINA