LEADER 03683nam 22006015 450 001 9910254847003321 005 20200630101630.0 010 $a3-319-65202-8 024 7 $a10.1007/978-3-319-65202-3 035 $a(CKB)4100000001381888 035 $a(DE-He213)978-3-319-65202-3 035 $a(MiAaPQ)EBC5191378 035 $a(PPN)222230215 035 $a(EXLCZ)994100000001381888 100 $a20171208d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSimulating Crowds in Egress Scenarios$b[electronic resource] /$fby Vinícius J. Cassol, Soraia R. Musse, Cláudio R. Jung, Norman I Badler 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (VIII, 107 p. 55 illus., 47 illus. in color.) 311 $a3-319-65201-X 320 $aIncludes bibliographical references. 327 $aIntroduction -- Background Review -- Crowd Simulation -- Case Studies -- Crowd Analysis Based on Computer vision -- Final Remarks. . 330 $aThis book describes from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events).  Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given. 606 $aComputer simulation 606 $aOptical data processing 606 $aUser interfaces (Computer systems) 606 $aSoftware engineering 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 615 0$aComputer simulation. 615 0$aOptical data processing. 615 0$aUser interfaces (Computer systems). 615 0$aSoftware engineering. 615 14$aSimulation and Modeling. 615 24$aImage Processing and Computer Vision. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aSoftware Engineering. 676 $a003.3 700 $aCassol$b Vinícius J$4aut$4http://id.loc.gov/vocabulary/relators/aut$01061408 702 $aMusse$b Soraia R$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aJung$b Cláudio R$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aBadler$b Norman I$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910254847003321 996 $aSimulating Crowds in Egress Scenarios$92518750 997 $aUNINA