LEADER 01190nam0-22003131i-450- 001 990004135900403321 005 20080226142805.0 035 $a000413590 035 $aFED01000413590 035 $a(Aleph)000413590FED01 035 $a000413590 100 $a19990604d1995----km-y0itay50------ba 101 0 $afre 105 $aa-------10-c- 200 1 $aBilan et perspectives des études médiévales en Europe$eAcyes du premier Congrée européen d'Études Médiévale, Spoleto, 27-29 mai 1993$fed. par Jacqueline Hamesse 210 $aLouvain-la-Neuve$c[Collège Thomas More]$d1995 215 $aXIII, 519 p.$c32 ill.$d24 cm 225 1 $aTextes et Études du Moyen Âge$v3 304 $aSul front.: Fédération Internationale des Instituts d'Études Médiévales 702 1$aHamesse,$bJacqueline 710 12$aCongrés éuropéen d'études médiévales$d<1. ;$e1993 ;$fSpoleto>$0384907 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990004135900403321 952 $a940.1 CONV SPOLETO 1993$bBibl.25060$fFLFBC 952 $aP.1 M/FG 52$fFLFBC 959 $aFLFBC 996 $aBilan et perspectives des études médiévales en Europe$9477221 997 $aUNINA LEADER 05127nam 22006255 450 001 9910254845003321 005 20251225205335.0 010 $a3-319-49625-5 024 7 $a10.1007/978-3-319-49625-2 035 $a(CKB)3710000001006553 035 $a(DE-He213)978-3-319-49625-2 035 $a(MiAaPQ)EBC5596343 035 $a(PPN)197138373 035 $a(EXLCZ)993710000001006553 100 $a20161112d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aE-Learning, E-Education, and Online Training $eThird International Conference, eLEOT 2016, Dublin, Ireland, August 31 ? September 2, 2016, Revised Selected Papers /$fedited by Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (IX, 223 p. 50 illus.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v180 311 08$a3-319-49624-7 327 $aA Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students? Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course ? a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education. 330 $aThis book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 ? September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. 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