LEADER 06548nam 22007335 450 001 9910254844803321 005 20200706022458.0 010 $a3-319-49655-7 024 7 $a10.1007/978-3-319-49655-9 035 $a(CKB)3710000001006554 035 $a(DE-He213)978-3-319-49655-9 035 $a(MiAaPQ)EBC5610324 035 $a(PPN)197138381 035 $a(EXLCZ)993710000001006554 100 $a20161130d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aeHealth 360° $eInternational Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers /$fedited by Kostas Giokas, Laszlo Bokor, Frank Hopfgartner 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XIX, 505 p. 183 illus.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v181 311 $a3-319-49654-9 327 $aIoTCare 2016 -- Remote Assistance for Elderly to Find Hidden Objects in a Kitchen -- Tele-guidance based Navigation System for the Visually Impaired and Blind Persons -- Near-Eye LED Indicators on Glasses for Simple and Smart Navigation in Daily Life -- Proposal of a new privacy protection scheme for the data subject on the International cooperation information sharing platform -- A Transparent home Sensors/Actuators layer for Health -- Augmenting Object with IoT to Enhance Elders? Social Life -- ICT Use in Family Caregiving of Elderly and Disabled Subjects -- Self-Aware Early Warning Score System for IoT-Based Personalized Healthcare -- Towards Longitudinal Data Analytics in Parkinson?s Disease -- GOWELL 2016 -- Mobile Technology to the Elderly with the Support of Young Volunteers -- Ring a bell? Adaptive Auditory Game Feedback to Sustain Performance in Stroke Rehabilitation -- Games and Gamification for Healthy Behaviours: The experience of PEGASO Fit 4 Future -- Effect of different Looting Systems on the behavior of players in a MMOG: simulation with real data 20 Ageing Positively with Digital Games -- Gamification of a System for Real Time Monitoring of Posture -- Towards Stress Detection in Real-Life Scenarios using Wearable Sensors: Normalization Factor to Reduce Variability in Stress Physiology -- Personalized characterization of sustained attention/vigilance in healthy children -- Increasing Quality of Life Awareness with Life-logging -- SPW-1: A Low-Maintenance Wearable Activity Tracker for Residential Monitoring and Healthcare Applications -- Inertial Sensor Based Modelling of Human Activity Classes: Feature Extraction and Multi-sensor Data Fusion using Machine Learning Algorithms -- Questioning the Reflection Paradigm for Diabetes Mobile Apps -- Questioning classic patient classification techniques in gait rehabilitation: insights from wearable haptic technology -- Stress detection using smart phone data -- SenseCare: Using Affective Computing to Manage and Care for the Emotional Wellbeing of Older People -- PPmH 2016 -- CardioFit: Affordable Cardiac Healthcare Analytics for Clinical Utility Enhancement -- Design fictions: a tool for debating societal, legal and ethical aspects of personal and pervasive health systems -- M3Apps + AALIoT 2016 -- Perceptual Quality of Reconstructed Medical Images on Projection-based Light Field Displays -- A survey on multimedia Quality of Experience assessment approaches in mobile healthcare scenarios -- Monitoring and Evaluation of Fetal Heart Rate via iPhone. 330 $aThis book constitutes the proceedings of the International Summit on Electronic Healthcare, eHealth 360°, held in Budapest, Hungary, in June 2016. The 55 revised full papers presented along with 9 short papers were carefully reviewed and selected from 81 submissions. The papers represent the latest results from the co-located conferences as the track on games for wellbeing, the track on wearables in healthcare, the track on personal, pervasive and mobile health, the track on IoT and big data technologies for healthcare, the track on mobile medical multimedia technologies, applications and services and the track on ambient assisted living technologies based on IoT. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v181 606 $aArtificial intelligence 606 $aHealth informatics 606 $aUser interfaces (Computer systems) 606 $aSpecial purpose computers 606 $aComputer communication systems 606 $aOptical data processing 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aHealth Informatics$3https://scigraph.springernature.com/ontologies/product-market-codes/I23060 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 615 0$aArtificial intelligence. 615 0$aHealth informatics. 615 0$aUser interfaces (Computer systems). 615 0$aSpecial purpose computers. 615 0$aComputer communication systems. 615 0$aOptical data processing. 615 14$aArtificial Intelligence. 615 24$aHealth Informatics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aComputer Communication Networks. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a610.285 702 $aGiokas$b Kostas$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBokor$b Laszlo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHopfgartner$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254844803321 996 $aEHealth 360$92518633 997 $aUNINA