LEADER 04766nam 22006375 450 001 9910254842403321 005 20220510184808.0 010 $a981-10-5490-8 024 7 $a10.1007/978-981-10-5490-7 035 $a(CKB)4100000001041494 035 $a(DE-He213)978-981-10-5490-7 035 $a(MiAaPQ)EBC5149590 035 $a(PPN)221249486 035 $a(EXLCZ)994100000001041494 100 $a20171115d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual, Augmented, and Mixed Realities in Education /$fedited by Dejian Liu, Chris Dede, Ronghuai Huang, John Richards 205 $a1st ed. 2017. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2017. 215 $a1 online resource (VIII, 247 p. 63 illus., 57 illus. in color.) 225 1 $aSmart Computing and Intelligence,$x2522-0888 311 0 $a981-10-5489-4 320 $aIncludes bibliographical references at the end of each chapters. 327 $aA Conceptual Framework for VR in Education.- Part One: Frameworks for Design -- Implicit Learning through Embodiment in Immersive Virtual Reality -- Authenticity in Immersive Design -- The Immersive Power of Social Interaction -- Assessment for Learning in Immersive Environments -- Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning -- Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE -- Systems to Support Co-Creative Collaboration in Mixed Reality Environments -- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning -- Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design -- Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field -- A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects -- Reconstruction of Virtual Reality Environments based on Script -- Conclusion: Developing a Research Agenda for the Field. 330 $aThis book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders. 410 0$aSmart Computing and Intelligence,$x2522-0888 606 $aEducational technology 606 $aEducation$xData processing 606 $aLearning 606 $aTeaching 606 $aEducational Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/O21000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aLearning & Instruction$3https://scigraph.springernature.com/ontologies/product-market-codes/O22000 615 0$aEducational technology. 615 0$aEducation$xData processing. 615 0$aLearning. 615 0$aTeaching. 615 14$aEducational Technology. 615 24$aComputers and Education. 615 24$aLearning & Instruction. 676 $a371.33468 702 $aLiu$b Dejian$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDede$b Chris$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHuang$b Ronghuai$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRichards$b John$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254842403321 996 $aVirtual, Augmented, and Mixed Realities in Education$92502518 997 $aUNINA