LEADER 03408nam 22006135 450 001 9910254840503321 005 20230731011249.0 010 $a3-319-54502-7 010 $a9783319545028$b(electronic bk.) 024 7 $a10.1007/978-3-319-54502-8 035 $a(CKB)3710000001177412 035 $a(DE-He213)978-3-319-54502-8 035 $a(MiAaPQ)EBC4843795 035 $a(PPN)200514776 035 $a(EXLCZ)993710000001177412 100 $a20170419d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality $eWhere We Will All Live /$fby Jon Peddie 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XXXIII, 323 p.) $cill 311 $a3-319-54501-9 320 $aIncludes bibliographical references and index. 327 $aPreface -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality?We?ll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix. 330 $aThis book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).  The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information.  Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development. 606 $aComputer science 606 $aComputer graphics 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer-aided engineering 606 $aComputer Science 606 $aComputer Graphics 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer-Aided Engineering (CAD, CAE) and Design 615 0$aComputer science. 615 0$aComputer graphics. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer-aided engineering. 615 14$aComputer Science. 615 24$aComputer Graphics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer-Aided Engineering (CAD, CAE) and Design. 676 $a000 686 $a32.24.28$2EP-CLASS 700 $aPeddie$b Jon$4aut$4http://id.loc.gov/vocabulary/relators/aut$0481077 906 $aBOOK 912 $a9910254840503321 996 $aAugmented Reality$91749193 997 $aUNINA