LEADER 03999nam 22005775 450 001 9910254835703321 005 20230714185627.0 010 $a3-319-61409-6 024 7 $a10.1007/978-3-319-61409-0 035 $a(CKB)3710000001631400 035 $a(DE-He213)978-3-319-61409-0 035 $a(MiAaPQ)EBC4987503 035 $a(PPN)203851730 035 $a(EXLCZ)993710000001631400 100 $a20170828d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aState of the Art in Digital Media and Applications$b[electronic resource] /$fby Rae Earnshaw 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XIII, 86 p. 4 illus., 3 illus. in color.) 225 1 $aSpringerBriefs in Computer Science,$x2191-5768 311 $a3-319-61408-8 320 $aIncludes bibliographical references at the end of each chapters. 327 $aIntroduction and Background -- Key Historical Visions for the Future of Computing and Digital Media -- Collaboration on Digital Media -- Digital Imaging,- Digital Libraries -- Applications of Digital Media -- Social Media and Cultural Implications -- The Future. . 330 $aThis book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content. . 410 0$aSpringerBriefs in Computer Science,$x2191-5768 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aMultimedia systems  606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aMultimedia systems . 615 14$aComputer Appl. in Arts and Humanities. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aMedia Design. 676 $a005.437 700 $aEarnshaw$b Rae A.$f1944-$4aut$4http://id.loc.gov/vocabulary/relators/aut$0772220 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254835703321 996 $aState of the Art in Digital Media and Applications$93398730 997 $aUNINA