LEADER 03815nam 22005415 450 001 9910254830803321 005 20230309142556.0 010 $a1-4471-7336-8 024 7 $a10.1007/978-1-4471-7336-6 035 $a(CKB)3710000001631381 035 $a(DE-He213)978-1-4471-7336-6 035 $a(MiAaPQ)EBC5590033 035 $a(PPN)203848365 035 $a(EXLCZ)993710000001631381 100 $a20170829d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMathematics for Computer Graphics$b[electronic resource] /$fby John Vince 205 $a5th ed. 2017. 210 1$aLondon :$cSpringer London :$cImprint: Springer,$d2017. 215 $a1 online resource (XIX, 505 p. 292 illus. in color.) 225 1 $aUndergraduate Topics in Computer Science,$x1863-7310 311 $a1-4471-7334-1 327 $aIntroduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion. 330 $aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author?s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers. 410 0$aUndergraduate Topics in Computer Science,$x1863-7310 606 $aComputer graphics 606 $aComputer science?Mathematics 606 $aComputer mathematics 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMathematical Applications in Computer Science$3https://scigraph.springernature.com/ontologies/product-market-codes/M13110 615 0$aComputer graphics. 615 0$aComputer science?Mathematics. 615 0$aComputer mathematics. 615 14$aComputer Graphics. 615 24$aMathematical Applications in Computer Science. 676 $a006.60151 700 $aVince$b John$4aut$4http://id.loc.gov/vocabulary/relators/aut$0564065 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254830803321 996 $aMathematics for Computer Graphics$91961592 997 $aUNINA