LEADER 04147nam 22006495 450 001 9910254826803321 005 20200629220713.0 010 $a3-319-60672-7 024 7 $a10.1007/978-3-319-60672-9 035 $a(CKB)4100000001381885 035 $a(DE-He213)978-3-319-60672-9 035 $a(MiAaPQ)EBC5178279 035 $a(PPN)222228369 035 $a(EXLCZ)994100000001381885 100 $a20171201d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMobile e-Health /$fedited by Hannah R. Marston, Shannon Freeman, Charles Musselwhite 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (VI, 306 p. 17 illus., 11 illus. in color.) 225 1 $aHuman?Computer Interaction Series,$x1571-5035 311 $a3-319-60671-9 320 $aIncludes bibliographical references at the end of each chapters. 327 $aIntroduction -- mHealth Apps QS -- Games for Health -- Ageing Perspectives to the Barriers and Enablers of Technology Use -- Ethics, Theory & Service Provision -- Privacy & Legal Requirements -- Conclusions. . 330 $aThis multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population. From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves. This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries. . 410 0$aHuman?Computer Interaction Series,$x1571-5035 606 $aUser interfaces (Computer systems) 606 $aHealth informatics 606 $aBehavioral sciences 606 $aGeriatrics 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aHealth Informatics$3https://scigraph.springernature.com/ontologies/product-market-codes/I23060 606 $aBehavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/L13009 606 $aGeriatrics/Gerontology$3https://scigraph.springernature.com/ontologies/product-market-codes/H33150 615 0$aUser interfaces (Computer systems). 615 0$aHealth informatics. 615 0$aBehavioral sciences. 615 0$aGeriatrics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aHealth Informatics. 615 24$aBehavioral Sciences. 615 24$aGeriatrics/Gerontology. 676 $a610.285 702 $aMarston$b Hannah R$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFreeman$b Shannon$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMusselwhite$b Charles$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254826803321 996 $aMobile e-Health$92531267 997 $aUNINA