LEADER 04001nam 22006015 450 001 9910254753803321 005 20200701174703.0 010 $a1-4842-1194-4 024 7 $a10.1007/978-1-4842-1194-6 035 $a(CKB)3710000000541946 035 $a(EBL)4306445 035 $a(SSID)ssj0001597411 035 $a(PQKBManifestationID)16297519 035 $a(PQKBTitleCode)TC0001597411 035 $a(PQKBWorkID)14886310 035 $a(PQKB)11266707 035 $a(DE-He213)978-1-4842-1194-6 035 $a(MiAaPQ)EBC4306445 035 $a(CaSebORM)9781484211946 035 $a(PPN)190880678 035 $a(EXLCZ)993710000000541946 100 $a20151230d2016 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProgram the Internet of Things with Swift for iOS$b[electronic resource] /$fby Ahmed Bakir, Manny de la Torriente, Gheorghe Chesler 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (509 p.) 300 $aIncludes index. 311 $a1-4842-1195-2 327 $aPart 1: Getting Started Chapter 1: Building Your First Internet of Things App -- Chapter 2: Introduction to the Swift Programming Language -- Chapter 3: Accessing Health Information Using HealthKit -- Chapter 4: Using Core Motion to Save Motion Data -- Chapter 5: Integrating Third-Party Fitness Trackers and Data Using the Fitbit API -- Chapter 6: Building Your First watchOS App -- Chapter 7: Building an Interactive watchOS App -- Chapter 8: Building a Stand-Alone watchOS App -- Chapter 9: Connecting to a Bluetooth LE Device -- Chapter 10: Building location awareness with iBeacons -- Chapter 11: Home automation using HomeKit -- Chapter 12: Building an app that talks to a Raspberry Pi -- Chapter 13: Using Keychain Services to secure data -- Chapter 14: Using Touch ID for authentication -- Chapter 15: Using Apple Pay to accept payments. 330 $aProgram the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple?s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API?s and HTTPS. The Internet of Things is waiting ? be a part of it! 606 $aComputer communication systems 606 $aComputer science 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 615 0$aComputer communication systems. 615 0$aComputer science. 615 14$aComputer Communication Networks. 615 24$aComputer Science, general. 676 $a004 700 $aBakir$b Ahmed$4aut$4http://id.loc.gov/vocabulary/relators/aut$0879656 702 $ade la Torriente$b Manny$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aChesler$b Gheorghe$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254753803321 996 $aProgram the Internet of Things with Swift for iOS$91964429 997 $aUNINA