LEADER 03498nam 22005535 450 001 9910254751303321 005 20200705120742.0 010 $a9781484221228 010 $a1484221222 024 7 $a10.1007/978-1-4842-2122-8 035 $a(CKB)3710000000754831 035 $a(DE-He213)978-1-4842-2122-8 035 $a(MiAaPQ)EBC4593650 035 $a(CaSebORM)9781484221228 035 $a(PPN)194517411 035 $a(OCoLC)961332351 035 $a(OCoLC)ocn961332351 035 $a(EXLCZ)993710000000754831 100 $a20160715d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPolished Game Development $eFrom First Steps to Final Release /$fby Steven Goodwin 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XXI, 259 p. 30 illus.) 300 $aIncludes index. 311 08$a9781484218785 311 08$a1484218787 327 $a1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce. 330 $aLearn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots. 606 $aComputer games?Programming 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Techniques. 676 $a005.11 700 $aGoodwin$b Steven$4aut$4http://id.loc.gov/vocabulary/relators/aut$0872339 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254751303321 996 $aPolished Game Development$91985641 997 $aUNINA