LEADER 01344nam0 22003131i 450 001 SUN0007936 005 20120808103705.864 010 $a88-15-02065-9 100 $a20020830d1989 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aˆLa ‰teoria politica di Max Weber$fDavid Beetham 210 $aBologna$cIl mulino$d[1989] 215 $a377 p.$d22 cm. 410 1$1001SUN0004041$12001 $aSaggi$v353$1210 $aBologna$cIl mulino. 606 $aWeber, Max$2FI$3SUNC003783 620 $dBologna$3SUNL000003 676 $a320.5$v21 700 1$aBeetham$b, David$3SUNV004825$0128575 712 $aIl mulino$3SUNV000011$4650 801 $aIT$bSOL$c20181109$gRICA 912 $aSUN0007936 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$d00 CONS VIII.Eb.115 $e00 12677 950 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$d00 CONS XXI.Db.16 $e00 3133 995 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$h12677$kCONS VIII.Eb.115$op$qa 995 $aUFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA$h3133$kCONS XXI.Db.16$op$qa 996 $aTeoria politica di Max Weber$9816567 997 $aUNICAMPANIA LEADER 04396nam 22005655 450 001 9910254570303321 005 20251116182957.0 010 $a1-4842-2775-1 024 7 $a10.1007/978-1-4842-2775-6 035 $a(CKB)3710000001632756 035 $a(DE-He213)978-1-4842-2775-6 035 $a(MiAaPQ)EBC4987318 035 $a(PPN)203853911 035 $a(EXLCZ)993710000001632756 100 $a20170826d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPro Processing for Images and Computer Vision with OpenCV $eSolutions for Media Artists and Creative Coders /$fby Bryan WC Chung 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XV, 293 p. 211 illus., 177 illus. in color.) 300 $aIncludes index. 311 08$a1-4842-2774-3 327 $a1. Getting Started with Processing and OpenCV -- 2. Image Sources and Representations -- 3. Pixel-Based Manipulation -- 4. Geometry and Transformation -- 5. Identification of Structure -- 6. Understanding Motion -- 7. Feature Detection and Matching -- 8. Application Deployment and Conclusion. 330 $aApply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided. Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter?s topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices. This book is intended for any developer of artistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing?s easy integration into the Java programming environment.  What You'll Learn: Make use of OpenCV, the open source library for computer vision in the Processing environment Capture live video streams and examine them frame-by-frame for objects in motion Recognize shapes and objects through techniques of detecting lines, edges, corners, and more Transform images by scaling, translating, rotating, and additionally through various distortion effects Apply techniques such as background subtraction to isolate motion of objects in live video streams Detect and track human faces and other objects by matching feature points in different images or video frames. 606 $aComputer graphics 606 $aOptical data processing 606 $aComputer games?Programming 606 $aPattern perception 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aPattern Recognition$3https://scigraph.springernature.com/ontologies/product-market-codes/I2203X 615 0$aComputer graphics. 615 0$aOptical data processing. 615 0$aComputer games?Programming. 615 0$aPattern perception. 615 14$aComputer Graphics. 615 24$aImage Processing and Computer Vision. 615 24$aGame Development. 615 24$aPattern Recognition. 676 $a006.6 700 $aChung$b Bryan WC$4aut$4http://id.loc.gov/vocabulary/relators/aut$0915973 906 $aBOOK 912 $a9910254570303321 996 $aPro Processing for Images and Computer Vision with OpenCV$92208351 997 $aUNINA