LEADER 03416nam 22005775 450 001 9910254563203321 005 20200703154121.0 010 $a9781484227695 010 $a1484227697 024 7 $a10.1007/978-1-4842-2769-5 035 $a(CKB)4340000000062400 035 $a(DE-He213)978-1-4842-2769-5 035 $a(MiAaPQ)EBC4924960 035 $a(CaSebORM)9781484227695 035 $a(PPN)203671848 035 $a(OCoLC)1076923229 035 $a(OCoLC)on1076923229 035 $a(EXLCZ)994340000000062400 100 $a20170725d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Windows Mixed Reality Programming $eFor HoloLens and Mixed Reality Headsets /$fby Sean Ong 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XXVI, 222 p. 187 illus., 185 illus. in color.) 300 $aIncludes index. 311 08$a9781484227688 311 08$a1484227689 327 $aIntroduction -- Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the HoloToolkit -- 5. Interacting with Holograms -- 6. Using Spatial Mapping -- 7. Spatial Sound -- Part III: Growing As A Holographic Developer -- 8. Awe Inspiring Experiences -- 9. Turning Holograms into Money -- 10. Community Resources. 330 $aDevelop applications and experiences for Microsoft?s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn: Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app. 606 $aMicrosoft software 606 $aMicrosoft .NET Framework 606 $aComputer graphics 606 $aMicrosoft and .NET$3https://scigraph.springernature.com/ontologies/product-market-codes/I29030 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aMicrosoft software. 615 0$aMicrosoft .NET Framework. 615 0$aComputer graphics. 615 14$aMicrosoft and .NET. 615 24$aComputer Graphics. 676 $a004.019 700 $aOng$b Sean$4aut$4http://id.loc.gov/vocabulary/relators/aut$0897308 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254563203321 996 $aBeginning Windows Mixed Reality Programming$92004691 997 $aUNINA LEADER 01127cam0 22003131 450 001 SOBE00060897 005 20251202131917.0 010 $a9788875217907 100 $a20181123d2017 |||||ita|0103 ba 101 $aita 102 $aIT 200 1 $aComplex TV$eteoria e tecnica dello storytelling delle serie tv$fJason Mittel$ga cura di Fabio Guarnaccia e Luca Barra$gtraduzione di Mauro Maraschi 210 $aRoma$cMinimum Fax$d2017 215 $a581 p.$d19 cm 225 2 $aSupertele$v1 410 1$1001SOBE00060898$12001 $a*Supertele$v1 700 1$aMittel$b, Jason$3SOBA00018089$4070$0752570 702 1$aGuarnaccia, Fabio$3SOBA00018090$4070 702 1$aBarra, Luca$3SOBA00018091$4070 702 1$aMaraschi, Luca$3SOBA00018092$4070 801 0$aIT$bUNISOB$c20251202$gRICA 850 $aUNISOB 852 $aUNISOB$j300$m170257 912 $aSOBE00060897 940 $aM 102 Monografia moderna SBN 941 $aM 957 $a300$b005021$gBRE$d170257$n20181121$racquisto$1bethb$2UNISOB$3UNISOB$420181123103139.0$520251202131917.0$6Spinosa$fTesto 2025/2026 996 $aComplex TV$91513344 997 $aUNISOB