LEADER 01749nam 2200361 450 001 9910220031703321 005 20230222075355.0 035 $a(CKB)3800000000216460 035 $a(NjHacI)993800000000216460 035 $a(EXLCZ)993800000000216460 100 $a20230222d2015 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aDiversity of Play /$fedited by Mathias Fuchs 210 1$aLuneburg :$cmeson press,$d2015. 210 4$dİ2015 215 $a1 online resource (112 pages) $cillustrations 311 $a3-95796-075-4 320 $aIncludes bibliographical references and index. 330 $aAnnotation The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments. 606 $aPlay 615 0$aPlay. 676 $a372.21 702 $aFuchs$b Mathias 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910220031703321 996 $aDiversity of Play$92042808 997 $aUNINA